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- Rogues | Wicker Cave
Info about the wicker rogue subtype ROGUE SUBTYPE Sometimes our friends are small! Rogues are the smallest subtype of wickers and lack horns. They are a common sight among cities and rural areas. Their height difference makes it a little difficult for them to navigate around their taller peers. They are a little bit defenseless but they make up for it with cleverness. HOW TO MAKE a rogue A rogue is a pretty simple subtype. The only absolute needs for a rogue to be a rogue is that it must have no horns and they typically have a lesser amount of fluff than their subtype cousins. They have very small claws and builds. Their body has little to no extra fur patches except in the shoulder, elbow, and tail areas. rogue SPECIFICS Rogues are an incredibly small subtype. Due to this, they have had to become increasingly clever around their peers. A rogue is very light weight and nimble, able to escape most foes by either running or hiding somewhere. They are experts at survival because they are the runts of the wickerbeast species. Rogues will often outwit their opponents with their mind and stratedgy. Being bitten by a rogue is not nearly as painful as the other subtypes. The downfall of this is that Rogues can unhook their jaws much faster and strike again. If you are bit by a wickerbeast - it is already not a fun time. Imagine being bit two or three times in a row with very strong little jaws. Very painful! Rogues can live in cities and urban areas but most prefer the rural country side. It is much easier for them to live peacefully without the fear of being in some ones space or possibly bullied. Rogues tend to love to build under ground houses and burrow (hobbit-like) houses. They find it more suitable for their needs since they don't need much space. They have a great relationship with Dwellers because of their love to burrow out holes and homes. These two subtypes will also often be seen working together in jewel mines. A dweller will dig with their powerful tail claws and hand claws while a rogue will clear the debris or get into hard to reach places that the dweller can't quite get to with their bigger hands. This subtype tends to lean towards being merchants and shop keepers due to being able to get hard to find items that the bigger subtypes cannot get to. On the other side of this, rogues are particularly great at the entertainment district. A lot of rogues find great money in being professional rodeo clowns, jesters, circus employees, theatrical artists, and daredevils. It is a good focus due to their ability to move quickly and their small size. Background image by the lovely ThatCreatureJuk .
- Species Rules | Wicker Cave
The rules of the wickerbeast species. species rules These are in general species rules of what is and is not allowed to be done with the content of Wickerbeasts. NSFW CONTENT The creation of content using Etekoi and Wickerbeasts is permissible. However, we strongly advise against creating NSFW content featuring the fera species (such as Oshari and Skitadel), as they are not sentient in a human sense. STORY CANONs It is entirely at your discretion to determine whether your wicker is part of the canon lore that belongs to the world of Osova, or if it is from your own unrelated lore. WICKER LOGO USAGE The usage of the wickerbeast logo in any for-profit scenario, including redistribution as a physical or digital product, is strictly prohibited. If you choose to use our logo, it should only be for personal non-commercial purposes. You may download our logo off of PineWarden's sta.sh. harmful messages and beliefs We respectfully request that all Wickerbeast designs and insignia refrain from being used in any form of harmful messages, including but not limited to messages that promote hate speech or discrimination against a community. As a community, we strive to uphold values of inclusivity and positivity, and we ask that our designs be used in a manner that aligns with these values. Marketable content & ADVERTISING Physical or digital content (including written) that is made for mass profit must have a royalty/licensing partnership or agreement with the owner and merchandiser for the Wickerbeast species. These situations are looked over individually on a case-by-case basis. This rule is for large businesses who want to produce physical and digital merchandise at a larger scale using the wickerbeast name. At this time you must have a partnership to produce: Continuous physical merchandise (shirts, bags, pants, keychains, etc) at a mass scale. Doing a small run (ex: 200-1000) of merch once or twice is not what we consider mass profit. However, if these runs were continuously occurring - we would ask you to be partners. Games / films using the Osova / the Wickerbeast World / lore. You do not need a partnership for these: Publishing literature using the Osova/ the Wickerbeast World/ lore, as long as it is properly attributed back to the website or PineWarden. Using an individual Wickerbeast OC in an unrelated game or film not using the Wickerbeast World / lore, as long as it is properly attributed back to the website or PineWarden. An example of this would be a modern dating simulator. Adoptables / "Sellable" designs. VR Avatar Bases & Custom VR Models Youtube Videos using Wickerbeasts or speaking about Wicker content. Music using Wickerbeasts or speaking about Wicker content. However, anyone with a partnership will be more heavily endorsed and featured on our website permanently provided partnership terms are met. How much does a partnership cost? (This is based off furry-based consumption & businesses, not mass businesses like Walmart.) It depends on the company. For transparency, this percentage scales from 2% of each sale to 10% of each sale, depending on how large the company is and WHAT they are selling and for HOW much. This can also be a one-time fee depending on the merchandise. This is worked out with each individual and their business specifics are considered. Partnerships keep the website running and allow for more merchandise to be created and for the species owner to continue making content for Wickerbeasts specifically. I want to be advertised on the website! To be featured on the website, you will need two to five in depth consumer reviews (with proof of sales or product photos received from you from each). This is to avoid featuring scammers. Then, the price is $25 per month featured paid through Kofi to PineWarden. An individual can choose how many months they'd like to be featured and what months the advertising will start. Here is a link to some 2024 analytics. In the instance that an individual on the featured section of the website is reported to be a scammer, the individual will not be refunded the money they have spent on advertising with the website. vr chat avatars & Furvilla Please note that any VR Chat wicker models & furvilla painties with non-canon features are not considered canon Wickerbeast characters and will not be accepted as such, unless they are accompanied by a version or reference sheet that accurately represents canon features. These models are considered more for entertainment purposes, similar to Furvilla painties. However, we would like to emphasize that these models and their creators are still a welcomed part of our community, and their enthusiasm for the species is greatly appreciated. We understand that these models are created for fun and entertainment purposes, and we encourage creative expression within our community.
- Primal Era | Wicker Cave
In the world of Osova, there once lived a race of anthropomorphic lizards known as the Wickerbeasts. These creatures were unlike any others, endowed with amazing abilities that gave them control over the very foundation of magic. This power, albeit, was beyond the capacity of the Wickerbeast body to properly manage. Given the special G-quadruplex DNA structure of wickerbeasts, any misuse of their powers could result in a terrible reaction that could even lead to their own death and torturous pain. The Wickerbeasts lived in fear of their own magic, for it was a dangerous gift that could turn on them at any moment of high emotion. That is until they discovered a magical flower known as the Aether Blossom. This delicate white and pink flower had the power to grant immunity to magic but also would slowly take a magical user’s power from them the more it was consumed. The Aether Blossom was consumed by the Wickerbeasts for centuries to aid them, but over time, the side effects of the plant caused them to completely lose their magical abilities. However, they were not discouraged because they discovered that life consisted of much more than just magic. They became more highly intelligent and creative as they pursued other interests such as art, literature, and science. The race started searching for allies on other continents. As the search for alliances began, a group of Wickerbeasts came across a lemur-like creature known as the Etekoi. The two species were initially cautious of each other, but over time, they grew to become allies and friends. The Wickerbeasts learned that the Etekoi were masters of technology and that they had developed incredible devices using a power source called Crystalithium. This power source was harnessed from crystals. One crystal’s lifetime energy span was hundreds of years and there was an abundance of them to harvest through mining. Together, the Wickerbeasts and the Etekoi began experimenting with these devices, creating incredible inventions that could do everything that magic could, and more. They built small airships that could fly through the sky, mechanical constructs to channel Crystalithium, and advanced communication devices that could reach vast distances. And so, the Wickerbeasts and Etekoi continued to explore and invent, creating a world that was both magical and technological. They had found a new way of life, one that was more fulfilling than they could have ever imagined. That was until they came across humans. When the Etekoi and Wickerbeasts first met with the humans, they did so with the hope of establishing friendly relations and sharing the knowledge of the powerful Crystalithium. However, the humans were not interested in sharing, but rather in controlling and exploiting the resource for their own gain. The Etekoi and Wickerbeasts initially tried to reason with the humans, explaining that the power of Crystalithium was a delicate balance that needed to be managed carefully to avoid catastrophic consequences. They emphasized that the crystals were a shared resource, not just for any one species to control. However, the humans were too focused on their own interests and refused to listen to reason. They began to launch attacks on the Etekoi and Wickerbeasts, seeking to take control of the Crystalithium by force. Fighting in cities, city seizures, and general violence began. The Etekoi and Wickerbeasts fought back fiercely, using their knowledge of the land and the power of Crystalithium to their advantage. They were able to hold off the human forces for some time, but eventually realized that they could not win this conflict alone due to the sheer amount of the human population. War was declared. As the war dragged on, it became clear to all involved that the conflict could not continue indefinitely. The fighting had ravaged the land, causing irreparable damage to the delicate ecosystem that allowed the Crystalithium to exist. The Etekoi and Wickerbeasts, who had always known the value of the resource realized that it was their responsibility to protect it. Etekoi and Wickerbeasts reached out to their communities to bear arms, hoping to form a united front against human aggression. They were eventually able to gather a coalition of Etekoi and Wickerbeast citizens who saw the value in preserving the balance of power and protecting the delicate ecosystem of Osova that allowed the Crystalithium to exist in the first place. With this in mind, the Etekoi and Wickerbeasts decided to take action. The species pooled their knowledge of the Crystalithium. The most powerful Etekoi used their combined abilities to create a powerful spell that combined with the power source of Crystalithium. This spell allowed them to tap into the crystals' power, creating a massive explosion of energy that engulfed the battlefield. Many Etekoi, Wickerbeasts, and Humans were lost in the massive explosion. The energy released by the Crystalithium was so immense that it left the survivors horrified. Humans realized that the power of the crystals was far too great for any one species to control after seeing the true power of Crystalithium. With this realization, the humans and magical species came to a truce in order to not have more lives lost. In the end, the humans agreed to a treaty that recognized the shared ownership and management of Crystalithium. The Etekoi and Wickerbeasts agreed to share their knowledge of the powerful resource with the humans, but only on the condition that they work together to protect the balance of power and preserve the delicate ecosystem that allowed the crystals to exist. With this agreement, the conflict was resolved, and a new era of cooperation and understanding began between the anthro species and humans. This peace would not last forever. Authors Note: Etekoi are not open to create yet as their visual guides are still being created. More information might be added to this page. Wickers are still required to have no magic - this is past tense. primal era
- Contemporary Era | Wicker Cave
The hard-won truce between humans, Wickerbeasts, and Etekoi ushered in an era of uneasy cooperation, but as foretold, this peace was not destined to last forever. Over the centuries, the initial wounds of war began to heal, but new frictions emerged, shaping the Contemporary Era into a time of complex innovation, tradition, and power struggles. In regions less reliant on Crystalithium and its advanced applications, life often mirrors a medieval existence. Here, Wickerbeast, Human, and Etekoi communities might live in stone, caves, hides, or treehouse villages. Their days are typically governed by ancient and traditional customs, and they reject modernity. Craftsmanship thrives, and communal bonds remain strong, with technology largely limited to basic tools or older, simpler Crystalithium-powered devices. These areas value ancestral wisdom and often view the relentless pursuit of technological advancement with caution. Humans coexisted with Wickerbeasts and Etekoi, sharing skills in crafts, farming, and early mechanical technologies. Villages became cultural exchange centers, where humans acquired alchemical techniques from Wickerbeast scholars and Etekoi miners exchanged knowledge of crystal energy control. Humans, in turn, provided actual engineering skills and organizational approaches, assisting these communities in developing sustainable mining processes, irrigation systems, and workshops for local craft industries. On the other hand, thriving cities like Grandesburg serve as symbols of collective creativity and the unrelenting quest for advancement. The sky is punctuated by towering structures made of steel, glass, and alloys laced with crystalithium. These are interspersed with complex systems of aerial tramways and silent, levitating vehicles that are powered by the luminous crystals. Automated systems or robotic creations manage everything from waste disposal to resource allocation, and advanced communication devices allow instant contact across continents. Medical science has advanced significantly, extending lifespans and curing ailments once thought to be fatal. In Grandesburg, the combined genius of the Etekoi's magical prowess and the Wickerbeasts' technological and intellectual curiosity has changed these cities into a true modern hub. As the demand for crystalithium increased, peace started to erode. Its uses grew rapidly, ranging from large-scale infrastructure to personal electronic devices. Increased mining in less developed areas and sporadic territorial disputes are caused by the rise in applications. Economic competition, industrial espionage, and skirmishes in resource-rich but undeveloped territories emerged as a new form of conflict, although direct, large-scale fighting was mostly avoided because of the terrifying memory of the big Crystalithium explosion. Human factions frequently pushed for more authority over the governance of the shared Crystalithium pact, which fueled political conflicts. Human authorities, wickerbeasts, and etekoi are all working to keep their species in balance. There is also a creeping environmental decay, a subtle consequence of unchecked Crystalithium extraction and industrialization, began to manifest in distant regions, threatening the very ecosystems vital for the crystals' existence. This new danger was unlike any prior conflict and required a deeper understanding of Osova's world. The Rise of the Hybrids Amidst these evolving challenges, a rare and unforeseen phenomenon began to emerge: Etekoi/Wickerbeast hybrids. Over centuries of cohabitation, cultural integration, and deeply intertwined lives, genetic divergences began to bridge, leading to the birth of individuals possessing traits from both species. These hybrids are slightly rare, perhaps fifty in a thousand births among the two species, and their appearance is varied but still largely Wickerbeast. Wicker and Human relationships also became more common in population, but they were never able to conceive children. Kaelen & Power's Core Kaelen, an Etekoi/Wickerbeast hybrid, was born and rose to prominence. Kaelen originally became well-known in Grandesburg as a bright crystalithium engineer who came up with creative ideas for sustainable energy extraction and gadgets that could both capture crystalithium and help repair the harm it brought to the environment. But Kaelen's comprehension quickly veered from a need for equilibrium to an unquenchable craving for power. Kaelen started taking advantage of the very systems they had vowed to defend because they thought that only complete technological control could genuinely "save" Osova. They developed advanced Crystalithium-powered devices capable of disrupting established communication networks, manipulating energy grids, and even accelerating the depletion of critical Crystalithium veins. Kaelen's proposals were no longer diplomatic; they were ultimatums, backed by a growing army of technologically enhanced enforcers. These enforcers were Advanced Droid Wickerbeasts, and Robotic Wickerbeasts. The trust forged over centuries was shattered. The treaty collapsed into widespread industrial sabotage, resource wars, and civil unrest. Grandesburg, once a symbol of unity, became Kaelen's fortified bastion, its advanced technology turned inward to maintain control over a populace increasingly resentful and fearful. The balance of power was utterly destroyed, replaced by Kaelen's iron grip over the world's most vital resource. The old Grandesburg court, a historical landmark, was seized and brutally repurposed, its old halls now existing only with the hum of advanced machinery. Kaelen renamed it: The Harmonizer. This descent into techno-autocracy and environmental exploitation marked the definitive downfall of the Contemporary Era. Kaelen’s actions, driven by a warped vision of order through technological supremacy, inadvertently plunged Osova into a new, darker age. The Cartographer In the midst of the whirling mayhem A King Wickerbeast named Charter was introduced into the world by Kaelen. He wasn't a fan of big speeches or cutting-edge technology. Rather, he was a silent biological scientist, historian, and cartographer. While others followed Kaelen's destructive trajectory, Charter meticulously and silently documented everything. The only method to accurately monitor the unrestrained environmental degradation brought on by unregulated crystalithium extraction and the startling rate at which resources were disappearing was through Charter's meticulous cartography and writing. His objective statistics cut through Kaelen's propaganda, giving anyone courageous enough to oppose it vital, indisputable information. He often ventured into the most perilous, remote regions, sometimes with a small, trusted group of traditionalists and scholars who shared his quiet resistance. These journeys were incredibly dangerous. Kaelen’s enforcers, terrifying Advanced Droid Wickerbeasts and Robotic Wickerbeasts, patrolled many mining sites, seeing any unauthorized presence as an enemy. His paper maps evolved into holographic maps. They became more information heavy. The maps turned into guides that also incorported vital ecological data, marked with a complex language of symbols only a chosen few could decipher. These "living maps" didn’t just show where the Crystalithium was; they showed where it was being poisoned, where the land was dying, and even hinted at untouched pocket fissures of Crystalithium that might, just might, hold the key to Osova’s future. Alchemy Along with technological advances, alchemy has grown into a sought after scientific study free of magical implications. Wickerbeasts and Etekoi used chemical reactions, Crystalithium interactions, and bioengineered materials to create tools, medications, and energy-saving technologies. Rural communities used alchemy as a sort of applied environmental science, developing regenerative soils, bioluminescent lights, and living filtration systems to restore ecosystems that had been disturbed by mining or galvanic development. These accomplishments strengthened constructive interspecies cooperation by showing that thorough study, research, and observation could produce outcomes just as powerful as any mystical system. contemporary era
- The Fera | Wicker Cave
Fera are the wickerbeast species animals that live in Osova. FERA Known as animals, flora, other species neighbors, and more. To be updated. Banner image done by the lovely Huppyleon. SEA & RIVER LIFE What lives in the rivers and oceans of Osova? This category covers a large majority of common fish and other aquatic animals that live within mysterious depths. Click Here AERIAL LIFE Coming soon. WIP. OSHARI & Skitadel What roams the plains of Osova? This category covers the two main animals that live in many land environments of osova. Click Here
- Hybrids | Wicker Cave
Info about the wicker hybrid subtype HYBRIDS Hybrids represent a distinctive subtype that has some limitations on public availability. A hybrid design combines elements of a biological creature and a wickerbeast. Only specific artists who have undergone an application process or attained site-wide administrator status are permitted to create them. While most hybrids are non-canonical within the official lore of Osova, users are still encouraged to participate and incorporate them into the Osova setting. For instance, a fusion of a character from a fandom game and a wickerbeast may not be considered canon in the official lore, but you are welcome to include them in our universe or any universe of your choice. It's important to note that if a hybrid involves a magical creature, it will not gain the ability to use magic. Nonetheless, there are certain CANON hybrid designs that any user can create, which may not have been released yet or are currently in development. Please stay updated for further information! HOW hybrids really work When commissioning a hybrid, a hybrid has a specific set of rules that it must follow. All hybrids must have the following: Jagged smile & boxy muzzle 4 Hand claws Mix must be a biological creature Backwards facing ears (except for rabbit mixtures) Some sort of mane unless it has sphinx syndrome Pupil-less eyes with no iris Horns if the subtype it is mixed with has them. HYBRID creation & notes We have a set of guidelines concerning the permissible attributes and traits for hybrids. These rules aim to ensure that the representation of the species is appropriate. The following limitations apply to hybrids: We have a set of guidelines concerning the permissible attributes and traits for hybrids. These rules aim to ensure that the representation of the species is appropriate. The following limitations apply to hybrids: Hybrids must not possess offensive or controversial characteristics towards religious practices. For instance, hybrids like a king/baphomet or king/vishnu hybrid would not be sponsored. Hybrids should not be racial stereotypes. Only biological creatures are allowed to be a hybrid with a wicker. Nonbiological creatures, except for advanced droids which have their own set of rules, are not permitted. Hybrids must be a combination of exactly two creatures, but they can include another hybrid creature, excluding wickerbeast hybrids (e.g., a Labradoodle/Standard Wicker Hybrid). Traits considered "magical" are not allowed (e.g., breathing fire or a magical horn). However, certain natural biological traits, such as spores in plants or venomous fangs in snakes, are acceptable since they occur in real life. While feathered wings are not allowed, small amounts of feathers or fluff that mimic them to some extent are acceptable. More information on this is below this excerpt. Hybrids cannot be entirely composed of materials like wood, full slime, ink, or other textures. Glass parts are not allowed on any hybrid except for advanced droids (found here). However, any wicker can have crystal, slimy or wood-like parts as components. Mixes with other original species are not allowed unless approved by PineWarden and the other species creator. Currently unallowed species are Ampwaves, Protogens, Manokits, DAD’s, and Vernids. Currently allowed species are Drekkubus (with special permission from PW), Starmeink (with special permission from PW), Crux, Avali, Mawtails, Angel Dragons, Fan-made Pokemon mixes, and Sergals. Glass parts or see-through parts on anything other than an advanced droid is not permitted. Bones and parts of the skull can show but they shouldn’t be the entire design due to magic/nonbiological rules. Wings/fins used for gliding specifically will never be on the back and only under arms/limbs. For taurs, they can only have these attached to their quadruped legs, and not spine area. Small exceptions: Sphinx Syndrome (no mane, no fur) Rabbit ears or 'floppy' creature ears do not have to face backwards Plushie wickers are not considered hybrids and can be made regularly. hybrid wings Mentioned earlier, wings are not a feature on normal wickers. On Hybrids, however, selected artists are allowed to give them certain types of fins/wings attached underneath the arm (not via back). This chart shows what type of wings are allowed on a hybrid. Full feathered wings are not allowed, but there are some exceptions for feathers. You can have up to 3-4 feathers on the elbow/under arm regions, head regions, upper tail (not tip) regions, and heel regions of a hybrid. You can also have elongated fluff under the arm span of a wicker to imitate wings. This type of fluff is only allowed on hybrids. Of course feathers are not the only type of wings / fins you can have! Hybrid wickers can have bat-like fins, flying squirrel-like fins/wings, and even insect styled. WHO ARE THE HYBRID ARTISTS? Prima USERPAGE Arlo USERPAGE Emelyn USERPAGE Duchess USERPAGE Cozz USERPAGE Gator USERPAGE Reno USERPAGE Chakisuu USERPAGE Tavi USERPAGE Prima USERPAGE Toxicide USERPAGE TBA USERPAGE Rune USERPAGE Kaida USERPAGE Sleep USERPAGE TBA USERPAGE
- Sea & River Life | Wicker Cave
SEA & RIVER LIFE What exists in the murky depths? Monsters? Fish? Treasure? To be updated. Banner image done by the lovely ThatCreatureJuk OSOVIAN FISH GHOULDFISH Freshwater The Ghouldfish appears to be a significantly hypertrophied variant of common goldfish. Its exaggerated size likely results from unique environmental factors or a specific genetic anomaly, leading these fish to be nearly immortal unless killed. TIGERFISH Salt & Freshwater Despite its common name, the Tigerfish's biology aligns more closely with catfish, evidenced by its barbels (whiskers) which serve as sensory organs for navigating murky waters. Its striped pigmentation likely functions as camouflage. It makes almost a purring sound when threatened. KNOBHEAD TETRA Freshwater The Knobhead Tetra exhibits a pronounced cranial protrusion, suggesting a possible adaptation for competition (display or combat), enhanced sensory perception, or even a specialized organ housed within the bump. Still researching. OBLONG SURFACE GULPER Saltwater Its elongated body shape likely reduces drag in both water and air. This gives it a unique surface-skimming behavior and potential advantage to escape from aquatic predators. STRANgE FISH LOVER'S FISH Saltwater FRILLED SKIPPER Salt & Freshwater The Lover's Fish showcases exaggerated, heart-shaped fins which potentially play a role in mating displays. Not much is known of it due to the high pressure it lives under. These are very combative angry fish. These prominent, fleshy fin extensions are not just for display or respiration, but also house specialized glands that produce potent toxins. A sting from this guy can paralyze for a few hours. tO BE DISCOVERED Saltwater Research pending. TO BE DISCOVERED Saltwater Research pending. ABYSSAL MONSTER Based on the limited "sightings," one could speculate on some aspects of the Abyssal Monster's biology. Its seal-like body suggests it might be a mammal, possibly an evolved pinniped adapted to deeper waters. The two horns could be bony protrusions used for defense, display, or even sensory purposes in the low-light abyssal zone. However, without further evidence, these remain purely speculative interpretations of its unique physical characteristics. Essentially, this monster is folklore until proven otherwise. Page creatures by Slumberingweald & PineWarden.
- Markings | Wicker Cave
Markings and body designs that wickerbeasts can have. & traits designing your wicker & wicker heights In canon Osova, wickers come in all sorts of colors and markings. Wickers can even have little glowing markings, eyes, and fleshy bits! Wickers can have any markings you would like them to have with some small exceptions. If basing a wicker off of a copyrighted character - we ask that you do not "skin" the character and attempt to make them unique to you! We also have limitation on "scale" markings so that we can tell certain subtypes apart from hybrids.
- Pelagics | Wicker Cave
Info about the wicker pelagic subtype PELAGIC SUBTYPE With little to no fluff at all, Pelagics are a distantly related mutation of swamp wickerbeasts. These wickers typically are found in deep water, living in their own small communities, or live in isolation. They are equipped to live in deep water with gills, webbing, shark-like thick tails, have coral growing on their bodies, and even can be seen with small ocean companions living in their manes. HOW TO MAKE A PELAGIC A pelagic should always have cheek gills and tail fins. A pelagic is able to have two fins at the end of their tail with one main acting as the "tip." The fins below act as rudders. Pelagics always have under arm fins along with hand and toe fins. A pelagic, similar to a swamp, can also have scales on the underside of its tail optionally. pelagic SPECIFICS While they do possess webbing and gills, they are only able to venture onto land for a very short period of time. If they are on the land for too long they will start to dry out- a very painful sensation to them. Their skin is very similar to an orca underneath their otter-like fur. The amount of time before a pelagic dries out completely is usually 48 hours. Pain starts to occur after 12 hours. Pelagics are separated from mainland wickerbeasts in communication. While pelagics did carry vaeick over into their culture, they also have another way of communication as well. They developed a way make humming sounds similar to orcas to find one another at great lengths away. The longest range a pelagic can hear another pelagic from via humming is 3-4 miles. These creatures have a custom of giving eachother hand grown corals and even particular "sea" treasures that they find. These treasures can include debris from land dwelling wickers, rocks, shiny objects, jewelry, and cool knick-knacks. Gift giving is a large portion of their courting process. Like swamps, they cannot survive well without their tails. Most of the time, a pelagic will bleed out and appear at the surface. if their tail is cut off. Not all hope is lost however as science divisions from the mainland and their own have developed technological replacements for tails due to Pelagic's great reliance on the appendage. A robotic tail is often a solution in a dire situation. It is a device that operates in a similar way to a tail , with a number of joints that either move along an axis or can rotate in certain directions to allow for normal swim and travel. Pelagics talk about monsters from the abyss. Monsters from the abyss are creatures that would be similar to modern day serpents and uncanny aquatic life. Not much is known about them as no one has ever seen one and they find them to be more myth than legend. Background image by the lovely ThatCreatureJuk .
- Kingbeasts | Wicker Cave
Info about the wicker king subtype king SUBTYPE The king is typically the "classic" representation of a wickerbeast and most commonly known. However, their subtype is a tad bit rare despite community popularity. They are a mutation of the standard subtyping. King's are the largest type of wickerbeast with Pelagics coming in equal size. Due to the size of this subtype, they are incredibly strong and tend to be guards or the leading workforce in Osova. This subtype sports a lot of fluff and is the optimum choice for an individual seeking that aesthetic. HOW TO MAKE A KINGBEAST A king should always have horns. On their bodies are a significant amount of fur. Fur can be in large patches on the tail, mane, arms, heels, and general body. Their claws and build are much bulkier and taller. The end all be all trait for a kingbeast however is the fluffy tail tip. It is what makes a kingbeast a king. No other subtype is allowed to have a fluffy tail tip. KING SPECIFICS They are on the rarer side of subtypes. In a clutch of 6 wicker eggs, there is a 20% likelihood that one of them will be a king. A female is called a kingbeast, not a queenbeast as wickerbeast culture have no "gender roles" regarding titles. These subtypes can weigh anywhere between 200 to 2500 pounds due to the taller and stockier body type of them. However, outliers do exist and their designs do not have to follow the bulkier body type or extremely tall heights. There are cases of king runts occurring in clutches. Kingbeasts are the leading workforce in Osova due to their ability to do manual labor very easily. A kingbeast can work up to 14 hours without overworking themselves. There have been cases where a kingbeast has worked nonstop days in a row and been okay. This particular subtype is very hardy and tiring them out is hard. The easiest way to beat out a kingbeast is making them chase their object of interest as their bulkier builds make it hard to keep up. In the kingbeast subtypes, manes are the object of desire. During courting and combat matches, king manes and body fluff are adorned with flowers, jewelry, and various other accessories. They tend to take incredible care of their manes due to the frequent matting that can occur otherwise. Without a mane, a king is typically shunned in clans that are majority king ruled. Sphinx syndrome king wickers are particularly shunned moreso than any other - but other kingbeasts welcome them without judgement. For criminal punishments, a king may have their mane shaved and displayed for others to witness. Kings tend to have rituals that honor their ancestors and loved ones who have passed away, which involve cutting off a piece of their mane and placing it into the fire as an offering. Background image by the lovely ThatCreatureJuk .
