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The Galvanic Era is Osova’s age of uneasy recovery. After Kaelen’s defeat and imprisonment, the world is clawing its way back from ruin.

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After Kaelen’s imprisonment and the collapse of Crystalithium veins, Osova faced an existential crisis. Cities could not survive without energy, and the ecosystem was too damaged to support old ways of life. Out of this desperation came the Galvanic Core, a volatile mixture of the Crystalithium element and a new element called Voltrium.

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Cities now glow with neon circuitry built atop cracked ruins, while old clans cling to fading traditions.

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The Imprisonment of Kaelen

Charter was in charge of deciding Kaelen's imprisonment.

 

Kaelen wasn’t seen by Charter as something fearsome. Instead, he looked past the sharp edges and noticed a person underneath the villain that he was. Instead of a quiet cell, Charter worked directly with him to understand why he was the way he was and why he did what he did. 

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At first, Kaelen tried to justify his actions. 

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Then, Charter showed him Osova as it was. As they traveled, they encountered rows of corpses, villages destroyed, and desecrated landscapes. Kaelen was given unrestricted access to Osova’s recovery data to see death tolls, ecological collapse maps, refugee migrations, and fera extinction records. 

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He was required to analyze it all and process what he had done. He was by no means forgiven by the grand populace, but he was forced to understand the gravity of his rule. 

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He has since been in 'recovery' in an unknown location. It is rumored that in his imprisonment, he does research towards the ecological betterment of Osova and reports directly to the Chamber of Three. He has no public presence, no political authority, and no direct contact with the average civilian.

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There is a large debate amongst the grand populace whether he should have received execution instead.

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The Chamber of Three

Formed after Kaelen’s imprisonment, the Chamber of Three became the central governing body of Osova. It is composed of equal representatives from Humans, Wickerbeasts, and Etekoi, with Charter serving as Head Councilman.

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The council’s mission is to stabilize Osova through cooperative reconstruction, regulate resources effectively, and ensure no single faction seizes dominance again. But its decisions are constantly mired in debate about resources, about Kaelen, and most of all, about the nature of Osova's life itself.

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The Question of Droids

Built to resemble real Wickers but with artificial intelligence and Crystalithium engines, Advanced Droid Wickerbeasts and Robotic Wickerbeasts were created as enforcers during Kaelen's rule. Many of these droids survived Kaelen's fall; some were deactivated, some wandered, and some even repaired themselves. These creatures are now at the epicenter of the ethical and political conflict of the Galvanic era.

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​Droids, according to some, are just Kaelen's tools and should be discarded. Others maintain that they are just as much "alive" as any other living thing because of their autonomy, memory, and capacity for learning. A growing number of droids argue that they should be represented alongside Etekoi, Wickerbeasts, and humans. Some argue that they are relics of tyranny rather than citizens, while their supporters assert that they have earned it via adaptation and survival.

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Artificial minds are also developing along with galvanic cores. Every council chamber is plagued by the worry that AI might turn into another despot. Some call for complete prohibitions on advanced AI. Some believe that AI will help Osova progress.

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Symbiosis

The increasing instability of Galvanic technology together with the declining use of Crystalithium networks made humans (primarily) essential for restoring and maintaining Osova's mechanical systems. 

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The human inventiveness during the Galvanic period enabled individuals to repair droids that lost their ability to self-fix because they could no longer access their needed infrastructure or software updates. Humans achieved new methods to stabilize artificial minds through code, alchemy practices from Verdants, and stabilization of Galvanic Cores. Inventors repair damaged chassis and update existing systems through their work with reverse-engineering and trial-and-error construction. The droid repair establishments that humans operated in various urban areas created safe spaces for injured droids, which resulted in strong connections between creators and robots. 

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Some droids established permanent connections with their reconstruction workshops and creators. It is also rumored that if close enough to a droid, and alchemy experimentation is done, one can share a mind connection with that creation.

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Technology & Urbanization

Anti-gravity remains one of Osova’s greatest technological marvels to come from the Galvanic Core. Antigravity is primarily in heavily urban cities. Often, up above, structures drift without support. Sometimes, whole city sections are suspended like mist.

 

However, it is also one of the greatest hazards:

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  • Platforms disappear or zoom away

  • Gravity fields flicker

  • Buildings tilt or collapse often

  • Sudden gravity reversals injure or kill

  • Trams sometimes freeze midair

  • Emergency 'eject' or 'descent' systems are mandatory in all vehicles

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Due to the underground panels required for it, galvanic core-formed antigravity is typically restricted to city limits. The majority of anti-gravity in urban areas enables people to effortlessly hop or float (6–8 feet) off the ground before descending.​​​​​

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Airships dominate long-distance travel, supported by Galvanic Core-powered thrusters. Rail lines and hover-like tracks interweave across cities, though collisions and derailments are common. Many citizens carry emergency descent devices created by inventors since falling from a city is a real and constant threat.

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Core Clash

The top spectator sport of the Galvanic Era. It is an homage to Vipera's Trial from the primal era. In enormous, high-tech stadiums, groups of individuals compete for resources, prestige, and points. Misfires and unintentional collapses are part of the entertainment, but the sport is built with fail-safes to prevent deadly outcomes despite its brutality and speed. That does not mean deadly outcomes have not occurred, but they are taken very seriously.

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Individuals are allowed to use robotic tech weapons and gear provided they are approved by the runners of Core Clash. Antigravity is used in core clash as well to make the fights exciting for tv viewers and audiences.

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Grandesburg Reclaimed 

The beating heart of Osova, rebuilt over the ruins of Kaelen’s Harmonizer. Half neon lights, half scarred architectural bones, it is both a marvel and a reminder of tyranny. Droids gather here the most due to the availability of resources, warehouses, and inventors.​

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Alliances 

True unity is difficult to achieve through decrees and council halls, even though the Chamber of Three is Osova's official governing body. Rather, it developed gradually among survivors, rebels, engineers, academics, and nomads who realized that cooperation, not dominance, is what Osova needed to survive.

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Reclamation Alliances, and loose coalitions of all the species committed to repairing damaged ecosystems, reestablishing unstable cities, and dismantling Kaelen's remaining technological war machines, start to form across continents. One mission, one village, and one restored river at a time, trust is restored.​

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The Assembly

Group factions that survived the collapse come together in reconstruction efforts. ​

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Galvanic Piracy Factions

In search of technology, resources, and power, Galvanic Pirates explore Osova's broken cities, floating ruins, and Scar Zones as renegade engineers, scavengers, and anarchists. They are not just thieves. They frequently consist of rogue droids, Etekoi, Wickerbeasts, and humans, forming multi-species crews bound together by survival and the thought of riches. 

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These modern pirates are mostly land bound and use mounts. However, pelagic and swamp wickerbeasts mostly, certainly peruse the seas as well.

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The Verdancy

Traditional clans, mostly Wickerbeasts and Etekoi, but also some human settlements, who resist modernity are called the Verdancy or Verdants. They argue that both Crystalithium and Galvanic energy have poisoned Osova, and that true recovery lies in rejecting all machine dependence. 

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These individuals believe that technology has been the ruin of Osova and that power has corrupted the land. This belief was first formed by a small group after the Wickerbeasts lost their magic through Aether Blossom consumption. 

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Urban society, to them, represents:

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  • Unchecked power

  • Gluttony

  • Resource stealing / mishandling

  • Repeating mistakes that primal wickers made

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Clans of these types tend to make mechanized intrusion impossible. These groups do so by using the environment to their advantage in their territories. For instance, grown tree root walls, carnivorous flora, spores, poisons, and even using the wildlife mounts such as Oshari and Skitadels to their aid when feeling invaded territory wise.

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However, the Verdancy does directly work with the Chamber of Three regarding world plant seed storage. Primarily, Dwellers are responsible for these large underground cavern greenhouse facilities.

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Page may be updated with additional information.

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GALVANIC ERA

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