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- Lore | Wicker Cave
PAST primal Enter PRESENT contemporary Enter FUTURE galvanic Enter Wickers do not reference any former civilization of ancient people or current day cultures of people. NOTE
- Standards | Wicker Cave
Info about the wicker standard subtype STANDARD SUBTYPE Standards are the original ancestor of land dwelling wickerbeasts. They are the subtype that makes up most of the population in wicker regions. They are an average size but sometimes can grow to be near a king's size. They tend to have less fluff than a king would but more fluff than a rogue would. HOW TO MAKE A STANDARD A standard is a classic version of a wicker. It should always have some type of horns to make it a standard. Various patches of fur are okay as long as it does not gather at the tip of the tail like a kingbeast. Claws are of average size and manes are modestly sized. They do not possess any extra features like other sub typings. standard SPECIFICS Standards make up the majority of the wicker population. Due to this, a lot of standards are gathered into militia or other driving large workforces to help out since they are many. Unlike other subtypes, most of them do not struggle with height or infrastructure problems. They can live in almost any environment and be rather successful. They are an incredibly adaptive subtype due to not having advantages other subtypes may have. A lot of standards will make their own tools, own weapons, and try to be self sustainable to counteract the features they feel they lack to create an advantage for them. Standards however do still pack quite a punch with their tails and are much nimbler than other subtypes that carry more weight. A rogue can most likely out run a standard but a king most likely cannot keep up with a standard due to weight differences. Standards are usually the most common subtype that willingly volunteer themselves for robotic enhancements due to feeling like they are at a constant disadvantage in combat. Job wise, standards like to lean towards jobs that are towards weapon making, alchemy, or crafting of some kind to enhance their skills for when they most need them. Other standards will lead towards more scientific research jobs or engineering. Most wicker engineering is ran by standard subtyping. Background image by the lovely ThatCreatureJuk .
- Galvanic Era | Wicker Cave
The galvanic (future) era of Osova. The Galvanic Era is Osova’s age of uneasy recovery. After Kaelen’s defeat and imprisonment, the world is clawing its way back from ruin. After Kaelen’s imprisonment and the collapse of Crystalithium veins, Osova faced an existential crisis. Cities could not survive without energy, and the ecosystem was too damaged to support old ways of life. Out of this desperation came the Galvanic Core, a volatile mixture of the Crystalithium element and a new element called Voltrium. Cities now glow with neon circuitry built atop cracked ruins, while old clans cling to fading traditions. The Imprisonment of Kaelen Charter was in charge of deciding Kaelen's imprisonment. Kaelen wasn’t seen by Charter as something fearsome. Instead, he looked past the sharp edges and noticed a person underneath the villain that he was. Instead of a quiet cell, Charter worked directly with him to understand why he was the way he was and why he did what he did. At first, Kaelen tried to justify his actions. Then, Charter showed him Osova as it was. As they traveled, they encountered rows of corpses, villages destroyed, and desecrated landscapes. Kaelen was given unrestricted access to Osova’s recovery data to see death tolls, ecological collapse maps, refugee migrations, and fera extinction records. He was required to analyze it all and process what he had done. He was by no means forgiven by the grand populace, but he was forced to understand the gravity of his rule. He has since been in 'recovery' in an unknown location. It is rumored that in his imprisonment, he does research towards the ecological betterment of Osova and reports directly to the Chamber of Three. He has no public presence, no political authority, and no direct contact with the average civilian. There is a large debate amongst the grand populace whether he should have received execution instead. The Chamber of Three Formed after Kaelen’s imprisonment, the Chamber of Three became the central governing body of Osova. It is composed of equal representatives from Humans, Wickerbeasts, and Etekoi, with Charter serving as Head Councilman. The council’s mission is to stabilize Osova through cooperative reconstruction, regulate resources effectively, and ensure no single faction seizes dominance again. But its decisions are constantly mired in debate about resources, about Kaelen, and most of all, about the nature of Osova's life itself. The Question of Droids Built to resemble real Wickers but with artificial intelligence and Crystalithium engines, Advanced Droid Wickerbeasts and Robotic Wickerbeasts were created as enforcers during Kaelen's rule. Many of these droids survived Kaelen's fall; some were deactivated, some wandered, and some even repaired themselves. These creatures are now at the epicenter of the ethical and political conflict of the Galvanic era. Droids, according to some, are just Kaelen's tools and should be discarded. Others maintain that they are just as much "alive" as any other living thing because of their autonomy, memory, and capacity for learning. A growing number of droids argue that they should be represented alongside Etekoi, Wickerbeasts, and humans. Some argue that they are relics of tyranny rather than citizens, while their supporters assert that they have earned it via adaptation and survival. Artificial minds are also developing along with galvanic cores. Every council chamber is plagued by the worry that AI might turn into another despot. Some call for complete prohibitions on advanced AI. Some believe that AI will help Osova progress. Symbiosis The increasing instability of Galvanic technology together with the declining use of Crystalithium networks made humans (primarily) essential for restoring and maintaining Osova's mechanical systems. The human inventiveness during the Galvanic period enabled individuals to repair droids that lost their ability to self-fix because they could no longer access their needed infrastructure or software updates. Humans achieved new methods to stabilize artificial minds through code, alchemy practices from Verdants, and stabilization of Galvanic Cores. Inventors repair damaged chassis and update existing systems through their work with reverse-engineering and trial-and-error construction. The droid repair establishments that humans operated in various urban areas created safe spaces for injured droids, which resulted in strong connections between creators and robots. Some droids established permanent connections with their reconstruction workshops and creators. It is also rumored that if close enough to a droid, and alchemy experimentation is done, one can share a mind connection with that creation. Technology & Urbanization Anti-gravity remains one of Osova’s greatest technological marvels to come from the Galvanic Core. Antigravity is primarily in heavily urban cities. Often, up above, structures drift without support. Sometimes, whole city sections are suspended like mist. However, it is also one of the greatest hazards: Platforms disappear or zoom away Gravity fields flicker Buildings tilt or collapse often Sudden gravity reversals injure or kill Trams sometimes freeze midair Emergency 'eject' or 'descent' systems are mandatory in all vehicles Due to the underground panels required for it, galvanic core-formed antigravity is typically restricted to city limits. The majority of anti-gravity in urban areas enables people to effortlessly hop or float (6–8 feet) off the ground before descending. Airships dominate long-distance travel, supported by Galvanic Core-powered thrusters. Rail lines and hover-like tracks interweave across cities, though collisions and derailments are common. Many citizens carry emergency descent devices created by inventors since falling from a city is a real and constant threat. Core Clash The top spectator sport of the Galvanic Era. It is an homage to Vipera's Trial from the primal era. In enormous, high-tech stadiums, groups of individuals compete for resources, prestige, and points. Misfires and unintentional collapses are part of the entertainment, but the sport is built with fail-safes to prevent deadly outcomes despite its brutality and speed. That does not mean deadly outcomes have not occurred, but they are taken very seriously. Individuals are allowed to use robotic tech weapons and gear provided they are approved by the runners of Core Clash. Antigravity is used in core clash as well to make the fights exciting for tv viewers and audiences. Grandesburg Reclaimed The beating heart of Osova, rebuilt over the ruins of Kaelen’s Harmonizer. Half neon lights, half scarred architectural bones, it is both a marvel and a reminder of tyranny. Droids gather here the most due to the availability of resources, warehouses, and inventors. Alliances True unity is difficult to achieve through decrees and council halls, even though the Chamber of Three is Osova's official governing body. Rather, it developed gradually among survivors, rebels, engineers, academics, and nomads who realized that cooperation, not dominance, is what Osova needed to survive. Reclamation Alliances, and loose coalitions of all the species committed to repairing damaged ecosystems, reestablishing unstable cities, and dismantling Kaelen's remaining technological war machines, start to form across continents. One mission, one village, and one restored river at a time, trust is restored. The Assembly Group factions that survived the collapse come together in reconstruction efforts. Galvanic Piracy Factions In search of technology, resources, and power, Galvanic Pirates explore Osova's broken cities, floating ruins, and Scar Zones as renegade engineers, scavengers, and anarchists. They are not just thieves. They frequently consist of rogue droids, Etekoi, Wickerbeasts, and humans, forming multi-species crews bound together by survival and the thought of riches. These modern pirates are mostly land bound and use mounts. However, pelagic and swamp wickerbeasts mostly, certainly peruse the seas as well. The Verdancy Traditional clans, mostly Wickerbeasts and Etekoi, but also some human settlements, who resist modernity are called the Verdancy or Verdants. They argue that both Crystalithium and Galvanic energy have poisoned Osova, and that true recovery lies in rejecting all machine dependence. These individuals believe that technology has been the ruin of Osova and that power has corrupted the land. This belief was first formed by a small group after the Wickerbeasts lost their magic through Aether Blossom consumption. Urban society, to them, represents: Unchecked power Gluttony Resource stealing / mishandling Repeating mistakes that primal wickers made Clans of these types tend to make mechanized intrusion impossible. These groups do so by using the environment to their advantage in their territories. For instance, grown tree root walls, carnivorous flora, spores, poisons, and even using the wildlife mounts such as Oshari and Skitadels to their aid when feeling invaded territory wise. However, the Verdancy does directly work with the Chamber of Three regarding world plant seed storage. Primarily, Dwellers are responsible for these large underground cavern greenhouse facilities. Page may be updated with additional information. GALVANIC ERA
- Rogues | Wicker Cave
Info about the wicker rogue subtype ROGUE SUBTYPE Sometimes our friends are small! Rogues are the smallest subtype of wickers and lack horns. They are a common sight among cities and rural areas. Their height difference makes it a little difficult for them to navigate around their taller peers. They are a little bit defenseless but they make up for it with cleverness. HOW TO MAKE a rogue A rogue is a pretty simple subtype. The only absolute needs for a rogue to be a rogue is that it must have no horns and they typically have a lesser amount of fluff than their subtype cousins. They have very small claws and builds. Their body has little to no extra fur patches except in the shoulder, elbow, and tail areas. rogue SPECIFICS Rogues are an incredibly small subtype. Due to this, they have had to become increasingly clever around their peers. A rogue is very light weight and nimble, able to escape most foes by either running or hiding somewhere. They are experts at survival because they are the runts of the wickerbeast species. Rogues will often outwit their opponents with their mind and stratedgy. Being bitten by a rogue is not nearly as painful as the other subtypes. The downfall of this is that Rogues can unhook their jaws much faster and strike again. If you are bit by a wickerbeast - it is already not a fun time. Imagine being bit two or three times in a row with very strong little jaws. Very painful! Rogues can live in cities and urban areas but most prefer the rural country side. It is much easier for them to live peacefully without the fear of being in some ones space or possibly bullied. Rogues tend to love to build under ground houses and burrow (hobbit-like) houses. They find it more suitable for their needs since they don't need much space. They have a great relationship with Dwellers because of their love to burrow out holes and homes. These two subtypes will also often be seen working together in jewel mines. A dweller will dig with their powerful tail claws and hand claws while a rogue will clear the debris or get into hard to reach places that the dweller can't quite get to with their bigger hands. This subtype tends to lean towards being merchants and shop keepers due to being able to get hard to find items that the bigger subtypes cannot get to. On the other side of this, rogues are particularly great at the entertainment district. A lot of rogues find great money in being professional rodeo clowns, jesters, circus employees, theatrical artists, and daredevils. It is a good focus due to their ability to move quickly and their small size. Background image by the lovely ThatCreatureJuk .
- About | Wicker Cave
The origins, creators, and staff of the Wickerbeast species. the wickercave Our Origins Wickerbeasts are a furry fandom species, originally brought to life through the creative vision of Daemon_Lady in 2013. The initial Wickerbeast concept emerged from a preliminary sketch by Daemon in 2013. In late 2014, two additional Wickerbeast designs were developed. Currently, the species is an integration of Daemon_Lady's foundational Wickerbeast concepts with Pinewarden's own foundational Wickerbeast developments and conceptual work. The project is considered a collaborative effort between the two artists. WickerCave's first steps into the internet were on the first official Facebook group that was established in early 2014. The inaugural administration team comprised Guts, Rune (PineWarden), Hamada, Mavi, and Tombo (Wolpertingerwhite). Current Day On January 5th, 2022, ownership and rights for the Wickerbeast species were officially transferred to PineWarden. All subsequent developments and administrative oversight have been managed by PineWarden and the current administration team. The Wickerbeast Facebook group was archived in August 2025. Banner is by itsnerdiee / arlo PINEWARDEN THEY/THEM | SPECIES OWNER & DEVELOPER Hey there, I'm Warden (you can also call me Rune or Sawyer). I identify as Two-Spirit and otherkin, and I'm deeply involved in running the Wickerbeast species. At heart, I'm an artist. My work is driven by my current interests, so you'll find me exploring everything from character concept art and illustrations to even dabbling in fashion. Drawing furries and wickerbeasts is a vital way for me to express my inner nature and embrace my identity, especially the aspects that resonate with anthropomorphic characters. The Wickerbeast species has been a significant part of my time in the furry fandom. What started as a passion project has evolved into something much more than silly little lizards. It's become a source of love, a sense of home, and represents years of my life. I'm committed to keeping WickerCave going as long as I'm able. 💖 Link Meet The Team Every single person on our staff pours their heart and soul into making WickerCave a fun, welcoming, and safe space for all. From moderating our platforms to crafting engaging content and supporting our members, your dedication makes all the difference. WickerCave truly couldn't do any of this without your hard work, creativity, and unwavering enthusiasm. Thank you for being the heart of WickerCave! - Head moderators (global) are called Alphas, while regular Moderators are called Betas. We know, it's silly, but it's from 2013 and we can't let it go. hamada (spike) Assistant Lead Alpha | He/him | Writer & Merchandiser Link Kyvern Alpha | He/him | Biology Nerd | Tiger Enthusiast Link cozzbug Alpha | They/Them | Artist | Actual Bug Link sleep Alpha | They/Them | Artist | Craves Insulin | Fish Link ARLO (MATT) Alpha | He/him | Artist | Big Shark Link ZAZIN Alpha | Creature/Its | Waffle Maker | Coffee Destroyer Link APOLLO (GEE) Alpha | He/him | Fitness Guru | Made of Glitter Link tavi Alpha | She/her | Furry/Fantasy Artist | Gamer Nerd Link dakka Alpha | He/him | Frog guardian | Tool Hoarder Link fable Beta | She/Her | Artist | Goat Link keman Beta | He/him | Hardware Geek | Artist Link WACEERA Beta | Any Pronouns | Environmental Scientist Link
- Dictionary and Language | Wicker Cave
The Language and Dictionary of Osova. VAEICK LANGUAGE While writing has never been the main form of communication between wickerbeasts, there is an alphabet known as Vaeick. The writing originates from the olden days on Osova, when mankind and monster lived together and stone was used to carve stories. It's unclear who wrote Vaeick. The language was developed so that wickerbeasts could eternally preserve their stories by using their claws to carve signs. THE ALPHABET a b c d e f g h i j k l m n o p q r s t u v w x y z a b c d e f g h i j k l m n o p q r s t u v w x y z The alphabet consists of 26 signs, just like the human alphabet consists of 26 letters. Each sign is made up of smooth strokes or lines and dots. The language the signs are written in, is mostly English. DOTS & LINES GRID BASED LANGUAGE When looking at the dots, you’ll find them on a grid, like on the image. Every dot of a sign is placed on one of these grid-dots. More on this later, when every letter is shown on their grid. As you will be able to see, the only exception to the rule is the sign ‘C’; which falls off the grid. This is, because the sign has been added later. Before this sign was added, an ‘S’ or ‘K’ was used in its place. The lines of the signs are either straight, curved or a combination of both. When drawing a line, you use the dot grid to find where to start and stop a line. The basic shape of a line resembles a human alphabet letter quite closely most of the time! Just like human writing, wicker writing may vary. Some wickers are excellent writers and follow the grid precisely, others may use a more “free” hand when writing. LEARNING VAEICK Learning how to read wicker writing really isn’t that hard. A watchful eye can spot the similarities between the human alphabet and the wicker signs within seconds. This is why reading wicker writing is much easier than writing the signs. You’ve already read the theory behind the design and basic shape of the signs. Below you’ll find a more detailed image of each sign and their place on the grid. If you want to purchase the font face, you can buy it from Reno (our lovely author) here. Part 1 of Vaeick Part 2 of Vaeick Part 1 of Vaeick glossary of terms fera The general wildlife term for Osova. This is all encompassing for animals. Verdants Traditional wickerbeasts who reject technological advances of the galvanic era. plera The general plant wildlife term for Osova. This is all encompassing for plants. OSHARI A species of cow-like creatures that are raised for food, heavy lifting, and travel. They stand on two legs and have flipper-like arms in the front. Typically, Oshari have plated faces and three eyes. They have tail feathers, and a crest jewel in the middle of their chest. Skitadel A species of lizard-like creatures that are raised for heavy lifting, and travel. They stand on four legs and have long narrow reptillian faces. They are the natural predator of Oshari, however, if fed regularly and tamed, will typically leave Oshari alone. Vaeick The wickerbeast language. The language mimicks the english alphabet and has 26 letters. Vipera (Ꞩ) The wickerbeast currency, otherwise known as Ꞩ. Coins are gold or silver in color and come in dollar and cent amounts. Beserker's DISEASE A wickerbeast disease that develops as a result of years of malnutrition from famine-like conditions. Due to a wicker beast's headstrong nature, Berserker's Disease can exacerbate this into constant aggression accompanied with: poor cognitive skills, mania, and loss of sleep. Sphinx syndrome (sps) A hereditary disease unique to wickerbeasts is known as Sphinx Syndrome. This disease is where a wickerbeast will be born hairless and deaf. Sphinx Syndrome wickers can be born with horns but the horns are typically small or will break easily. Vipera's Trial It is something that a wickerbeast claims out loud when challenging another wickerbeast to 1 on 1 combat. This is usually a fight to the death and is more common in rural factions. The individual who wins will collect whatever items and money the opponent has and typically the respect of the rest of the community. It is an old practice and not always honored. hidden trail Keywords for "banned market" where individuals sell banned goods and more nefarious things like hunted wickerbeast parts or dangerous fera. Typically ran by humans, however some tougher (or evil) wickerbeasts and Etekoi partake in selling or buying goods from here. The market tends to move around to avoid being discovered by authorities. Remembrance eve The 27th of December. It is a day for remembering those who have been lost over the year and those who have been a large part of an individual's journey. GALIVAESTICE Pronounced "Gal-IH-VAE-stice." It is the winter celebration and the equivalent to what would be considered modern day pagan Christmas or other winter celebratory holidays. It is held on the 23rd of December. armistice eve This day is what is commonly referred to as New Years Eve for Osova. It is the day before the Day of New Souls, December 31st. This eve is filled with partying and is a large day for drinking and celebration. Many will come to Grandesburg specifically for this day to experience the celebration. Day of New SOULS This day is what is commonly referred to as New Years Day for Osova. It is held on the first of the year, January 1st. Emberling A wickerbeast term for "having butterflies" or heavy love feelings towards another. This can also mean someone does not have a good feeling about something (e.g., "I don't have a good emberling about this.") wickerlings The simplest terms for baby wickers. The other simplest term is to call them what they are: children. king's court A clutch of kingbeast hatchlings. Moon wisps Firefly-like glowing spores that come from the moon mushroom. These are considered to be representations of wickerbeasts who have passed. maneless A derogatory word primarily used towards other wickerbeasts that means 'cowardly' or 'spineless.' ETEKOI A lemur-like anthropomorphic species that live in the world of Osova. They have elemental powers among the lines of fire, ice, and wind. These creatures can also be skilled in healing powers. Crystalithium A power source of the present (contemporary) century.
- Primal Era | Wicker Cave
In the world of Osova, there once lived a race of anthropomorphic lizards known as the Wickerbeasts. These creatures were unlike any others, endowed with amazing abilities that gave them control over the very foundation of magic. This power, albeit, was beyond the capacity of the Wickerbeast body to properly manage. Given the special G-quadruplex DNA structure of wickerbeasts, any misuse of their powers could result in a terrible reaction that could even lead to their own death and torturous pain. The Wickerbeasts lived in fear of their own magic, for it was a dangerous gift that could turn on them at any moment of high emotion. That is until they discovered a magical flower known as the Aether Blossom. This delicate white and pink flower had the power to grant immunity to magic but also would slowly take a magical user’s power from them the more it was consumed. The Aether Blossom was consumed by the Wickerbeasts for centuries to aid them, but over time, the side effects of the plant caused them to completely lose their magical abilities. However, they were not discouraged because they discovered that life consisted of much more than just magic. They became more highly intelligent and creative as they pursued other interests such as art, literature, and science. The race started searching for allies on other continents. As the search for alliances began, a group of Wickerbeasts came across a lemur-like creature known as the Etekoi. The two species were initially cautious of each other, but over time, they grew to become allies and friends. The Wickerbeasts learned that the Etekoi were masters of technology and that they had developed incredible devices using a power source called Crystalithium. This power source was harnessed from crystals. One crystal’s lifetime energy span was hundreds of years and there was an abundance of them to harvest through mining. Together, the Wickerbeasts and the Etekoi began experimenting with these devices, creating incredible inventions that could do everything that magic could, and more. They built small airships that could fly through the sky, mechanical constructs to channel Crystalithium, and advanced communication devices that could reach vast distances. And so, the Wickerbeasts and Etekoi continued to explore and invent, creating a world that was both magical and technological. They had found a new way of life, one that was more fulfilling than they could have ever imagined. That was until they came across humans. When the Etekoi and Wickerbeasts first met with the humans, they did so with the hope of establishing friendly relations and sharing the knowledge of the powerful Crystalithium. However, the humans were not interested in sharing, but rather in controlling and exploiting the resource for their own gain. The Etekoi and Wickerbeasts initially tried to reason with the humans, explaining that the power of Crystalithium was a delicate balance that needed to be managed carefully to avoid catastrophic consequences. They emphasized that the crystals were a shared resource, not just for any one species to control. However, the humans were too focused on their own interests and refused to listen to reason. They began to launch attacks on the Etekoi and Wickerbeasts, seeking to take control of the Crystalithium by force. Fighting in cities, city seizures, and general violence began. The Etekoi and Wickerbeasts fought back fiercely, using their knowledge of the land and the power of Crystalithium to their advantage. They were able to hold off the human forces for some time, but eventually realized that they could not win this conflict alone due to the sheer amount of the human population. War was declared. As the war dragged on, it became clear to all involved that the conflict could not continue indefinitely. The fighting had ravaged the land, causing irreparable damage to the delicate ecosystem that allowed the Crystalithium to exist. The Etekoi and Wickerbeasts, who had always known the value of the resource realized that it was their responsibility to protect it. Etekoi and Wickerbeasts reached out to their communities to bear arms, hoping to form a united front against human aggression. They were eventually able to gather a coalition of Etekoi and Wickerbeast citizens who saw the value in preserving the balance of power and protecting the delicate ecosystem of Osova that allowed the Crystalithium to exist in the first place. With this in mind, the Etekoi and Wickerbeasts decided to take action. The species pooled their knowledge of the Crystalithium. The most powerful Etekoi used their combined abilities to create a powerful spell that combined with the power source of Crystalithium. This spell allowed them to tap into the crystals' power, creating a massive explosion of energy that engulfed the battlefield. Many Etekoi, Wickerbeasts, and Humans were lost in the massive explosion. The energy released by the Crystalithium was so immense that it left the survivors horrified. Humans realized that the power of the crystals was far too great for any one species to control after seeing the true power of Crystalithium. With this realization, the humans and magical species came to a truce in order to not have more lives lost. In the end, the humans agreed to a treaty that recognized the shared ownership and management of Crystalithium. The Etekoi and Wickerbeasts agreed to share their knowledge of the powerful resource with the humans, but only on the condition that they work together to protect the balance of power and preserve the delicate ecosystem that allowed the crystals to exist. With this agreement, the conflict was resolved, and a new era of cooperation and understanding began between the anthro species and humans. This peace would not last forever. Authors Note: Etekoi are not open to create yet as their visual guides are still being created. More information might be added to this page. Wickers are still required to have no magic - this is past tense. primal era
- The Fera | Wicker Cave
FERA Known as animals, flora, other species neighbors, and more. To be updated. Banner image done by the lovely Huppyleon. SEA & RIVER LIFE What lives in the rivers and oceans of Osova? This category covers a large majority of common fish and other aquatic animals that live within mysterious depths. Click Here AERIAL LIFE Coming soon. WIP. OSHARI & Skitadel What roams the plains of Osova? This category covers the two main animals that live in many land environments of osova. Click Here
- Featured | Wicker Cave
Featured Wickerbeast Creators! Check out creators who support & exist within the wicker community. fEATURED CREATORS & PARTNERS Species Owner | 2D Artist pinewarden Heya, I'm Warden! I keep the site and the species running. If you like what I do, take a look at what else I'm up to. Read More 3D / 2D Artist JIN A Maker of the original wickerbeast VR avatar! Jin is an artist and sometimes dabbles in VR. Read More 3D / 2D Artist | Icon by Honeymoss nICOREDA Hi, my name is Nico. I do a lot of 3D work for VRChat! I even made a free Wickerbeast Avatar. Check out my work! Read More
- Sea & River Life | Wicker Cave
SEA & RIVER LIFE What exists in the murky depths? Monsters? Fish? Treasure? To be updated. Banner image done by the lovely ThatCreatureJuk OSOVIAN FISH GHOULDFISH Freshwater The Ghouldfish appears to be a significantly hypertrophied variant of common goldfish. Its exaggerated size likely results from unique environmental factors or a specific genetic anomaly, leading these fish to be nearly immortal unless killed. TIGERFISH Salt & Freshwater Despite its common name, the Tigerfish's biology aligns more closely with catfish, evidenced by its barbels (whiskers) which serve as sensory organs for navigating murky waters. Its striped pigmentation likely functions as camouflage. It makes almost a purring sound when threatened. KNOBHEAD TETRA Freshwater The Knobhead Tetra exhibits a pronounced cranial protrusion, suggesting a possible adaptation for competition (display or combat), enhanced sensory perception, or even a specialized organ housed within the bump. Still researching. OBLONG SURFACE GULPER Saltwater Its elongated body shape likely reduces drag in both water and air. This gives it a unique surface-skimming behavior and potential advantage to escape from aquatic predators. STRANgE FISH LOVER'S FISH Saltwater FRILLED SKIPPER Salt & Freshwater The Lover's Fish showcases exaggerated, heart-shaped fins which potentially play a role in mating displays. Not much is known of it due to the high pressure it lives under. These are very combative angry fish. These prominent, fleshy fin extensions are not just for display or respiration, but also house specialized glands that produce potent toxins. A sting from this guy can paralyze for a few hours. tO BE DISCOVERED Saltwater Research pending. TO BE DISCOVERED Saltwater Research pending. ABYSSAL MONSTER Based on the limited "sightings," one could speculate on some aspects of the Abyssal Monster's biology. Its seal-like body suggests it might be a mammal, possibly an evolved pinniped adapted to deeper waters. The two horns could be bony protrusions used for defense, display, or even sensory purposes in the low-light abyssal zone. However, without further evidence, these remain purely speculative interpretations of its unique physical characteristics. Essentially, this monster is folklore until proven otherwise. Page creatures by Slumberingweald & PineWarden.
- Oshari & Livestock | Wicker Cave
These are the land dwelling creatures and fera of the world of Osova. Oshari & SKITADEL Our friends on the farm and on the plains! Banner image done by the lovely JumpinJoltik SKITADELS The apex ambush predators known as skitadels, or skippers, are distinguished by their speed, intelligence, and incredibly powerful venom. Native to harsh and dangerous biomes, they are revered and feared by warbands and travelers alike. They are among the most hazardous beasts in Osova because of their remarkable agility, ability to deliver venom, and ability to hunt in the dark. Skitadels are deadly, but they can be tamed with careful care, usually starting from the hatchling stage. Well-trained skippers develop strong relationships and become devoted friends with their handlers. iNFORMATION size & growth Juveniles are between 6-9ft, and 8-10 ft long. Average adults are between 12-13ft, and 13-14 ft long. Maximum recorded Skitadel was 20ft tall, and 23ft long and is considered an urban legend. They require hatchling imprinting for domesticity. A wild Skitadel can very rarely be tamed. They are often more unnaturally colored or darker colored. There is no marking requirements for Oshari. Oshari are the secondary protein source to wickers, humans, and etekoi. HABITAT & RANGE Skitadels do well in many habitats Dense jungles Marshlands Subterranean caves and cliff networks Plains They do not do well in volcanic areas or very high heat without an expert trainer. BEHAVIOR & TEMPERMENT These creatures are hyper territorial and take extremely skilled trainers. During mating season, most males tend to be horrid to be around. They are known to spit. However, Skitadels can be possessive of trainers they are bonded to. They will attack without hesitation at individuals who threaten them. They possess expert problem solving abilities and trained individuals can: Recognize commands Anticipate commands Execute herding or hunting strategies with a trainer Remember faces and distinguish 'friends' from others. venom Venom can cause full body paralysis over a few hours. It can be delivered through bite/saliva and through coated weapons or claws. Venom effects: Progressive paralysis Respiratory suppression In controlled use and doses, venom is used medicinally in muscle relaxers, emergency sedation, and pain suppressants. RIDING & HANDLING Skippers make excellent mounts since they excel in high speed travel and a number of environments. They require training for combat scenarios but they can be real foe on the battlefield. oshari Oshari are large, horned, feather-maned herbivores prized for their gentle temperament, endurance, and valuable chest-grown gems. Serving as both livestock and travel companions, Oshari are fundamental to farming, travel, and verdant societies. Their calm nature makes them ideal pack animals, though their size and defensive anatomy ensure they are not entirely defenseless. iNFORMATION size & SEXUAL DIMORPHISM Females are between 6-9ft, and 11-12ft long. Average adults are between 6-15ft, and 12-14 ft long. Maximum recorded Oshari was 18ft tall, and 16ft long. They are often more naturally colored but can be tints of blue or unnatural colors easily. There is no marking requirements for Oshari. Oshari are the main protein food source to wickers, humans, and etekoi. HABITAT & RANGE Oshari do well in many habitats Plains Grasslands Valleys Cliffside/mountainside Artic (though rare) They do not do well in marshlands, or jungles. A more wet terrain may be dangerous for Oshari due to skitadel. BEHAVIOR & TEMPERMENT They are social herd animals. Herd Structure: Headed by a female Two to three stronger males typically reside at sides and at back in herd patterns Oshari exhibit same-sex-sexual-behavior (SSSB) Oshari can have multiple mates they bond to though it is rare If a calf is born, the entire herd will tend to parent it Temperament: Gentle, slow-moving unless otherwise trained to travel Slightly aggressive around mating season Known to have strong kicks if angered Do not house with Skitadels. They will be anxious and more aggressive if one is around due to them being their natural predator. OSHARI GEMS Located in the chehst cavity, Oshari gems are semi-biologically grown crystals. They regrow every few years and are taken out similar to how a horseshoe is taken out. Harvesting does not hurt the animal, however, it can sometimes make an Oshari go into a short depression since they are used as ways to attract a mate. Gems are used in: Jewelry Weapons Energy Conductors (primarily with Galvanic Cores in that era) Some gems can be as hardy as diamonds. RIDING & HANDLING Oshari are great for mounts. They can be used for long distance travel, transporting heavy cargo or caravans, and can even help verdants be more nomadic.
- Contemporary Era | Wicker Cave
The hard-won truce between humans, Wickerbeasts, and Etekoi ushered in an era of uneasy cooperation, but as foretold, this peace was not destined to last forever. Over the centuries, the initial wounds of war began to heal, but new frictions emerged, shaping the Contemporary Era into a time of complex innovation, tradition, and power struggles. In regions less reliant on Crystalithium and its advanced applications, life often mirrors a medieval existence. Here, Wickerbeast, Human, and Etekoi communities might live in stone, caves, hides, or treehouse villages. Their days are typically governed by ancient and traditional customs, and they reject modernity. Craftsmanship thrives, and communal bonds remain strong, with technology largely limited to basic tools or older, simpler Crystalithium-powered devices. These areas value ancestral wisdom and often view the relentless pursuit of technological advancement with caution. Humans coexisted with Wickerbeasts and Etekoi, sharing skills in crafts, farming, and early mechanical technologies. Villages became cultural exchange centers, where humans acquired alchemical techniques from Wickerbeast scholars and Etekoi miners exchanged knowledge of crystal energy control. Humans, in turn, provided actual engineering skills and organizational approaches, assisting these communities in developing sustainable mining processes, irrigation systems, and workshops for local craft industries. On the other hand, thriving cities like Grandesburg serve as symbols of collective creativity and the unrelenting quest for advancement. The sky is punctuated by towering structures made of steel, glass, and alloys laced with crystalithium. These are interspersed with complex systems of aerial tramways and silent, levitating vehicles that are powered by the luminous crystals. Automated systems or robotic creations manage everything from waste disposal to resource allocation, and advanced communication devices allow instant contact across continents. Medical science has advanced significantly, extending lifespans and curing ailments once thought to be fatal. In Grandesburg, the combined genius of the Etekoi's magical prowess and the Wickerbeasts' technological and intellectual curiosity has changed these cities into a true modern hub. As the demand for crystalithium increased, peace started to erode. Its uses grew rapidly, ranging from large-scale infrastructure to personal electronic devices. Increased mining in less developed areas and sporadic territorial disputes are caused by the rise in applications. Economic competition, industrial espionage, and skirmishes in resource-rich but undeveloped territories emerged as a new form of conflict, although direct, large-scale fighting was mostly avoided because of the terrifying memory of the big Crystalithium explosion. Human factions frequently pushed for more authority over the governance of the shared Crystalithium pact, which fueled political conflicts. Human authorities, wickerbeasts, and etekoi are all working to keep their species in balance. There is also a creeping environmental decay, a subtle consequence of unchecked Crystalithium extraction and industrialization, began to manifest in distant regions, threatening the very ecosystems vital for the crystals' existence. This new danger was unlike any prior conflict and required a deeper understanding of Osova's world. The Rise of the Hybrids Amidst these evolving challenges, a rare and unforeseen phenomenon began to emerge: Etekoi/Wickerbeast hybrids. Over centuries of cohabitation, cultural integration, and deeply intertwined lives, genetic divergences began to bridge, leading to the birth of individuals possessing traits from both species. These hybrids are slightly rare, perhaps fifty in a thousand births among the two species, and their appearance is varied but still largely Wickerbeast. Wicker and Human relationships also became more common in population, but they were never able to conceive children. Kaelen & Power's Core Kaelen, an Etekoi/Wickerbeast hybrid, was born and rose to prominence. Kaelen originally became well-known in Grandesburg as a bright crystalithium engineer who came up with creative ideas for sustainable energy extraction and gadgets that could both capture crystalithium and help repair the harm it brought to the environment. But Kaelen's comprehension quickly veered from a need for equilibrium to an unquenchable craving for power. Kaelen started taking advantage of the very systems they had vowed to defend because they thought that only complete technological control could genuinely "save" Osova. They developed advanced Crystalithium-powered devices capable of disrupting established communication networks, manipulating energy grids, and even accelerating the depletion of critical Crystalithium veins. Kaelen's proposals were no longer diplomatic; they were ultimatums, backed by a growing army of technologically enhanced enforcers. These enforcers were Advanced Droid Wickerbeasts, and Robotic Wickerbeasts. The trust forged over centuries was shattered. The treaty collapsed into widespread industrial sabotage, resource wars, and civil unrest. Grandesburg, once a symbol of unity, became Kaelen's fortified bastion, its advanced technology turned inward to maintain control over a populace increasingly resentful and fearful. The balance of power was utterly destroyed, replaced by Kaelen's iron grip over the world's most vital resource. The old Grandesburg court, a historical landmark, was seized and brutally repurposed, its old halls now existing only with the hum of advanced machinery. Kaelen renamed it: The Harmonizer. This descent into techno-autocracy and environmental exploitation marked the definitive downfall of the Contemporary Era. Kaelen’s actions, driven by a warped vision of order through technological supremacy, inadvertently plunged Osova into a new, darker age. The Cartographer In the midst of the whirling mayhem A King Wickerbeast named Charter was introduced into the world by Kaelen. He wasn't a fan of big speeches or cutting-edge technology. Rather, he was a silent biological scientist, historian, and cartographer. While others followed Kaelen's destructive trajectory, Charter meticulously and silently documented everything. The only method to accurately monitor the unrestrained environmental degradation brought on by unregulated crystalithium extraction and the startling rate at which resources were disappearing was through Charter's meticulous cartography and writing. His objective statistics cut through Kaelen's propaganda, giving anyone courageous enough to oppose it vital, indisputable information. He often ventured into the most perilous, remote regions, sometimes with a small, trusted group of traditionalists and scholars who shared his quiet resistance. These journeys were incredibly dangerous. Kaelen’s enforcers, terrifying Advanced Droid Wickerbeasts and Robotic Wickerbeasts, patrolled many mining sites, seeing any unauthorized presence as an enemy. His paper maps evolved into holographic maps. They became more information heavy. The maps turned into guides that also incorported vital ecological data, marked with a complex language of symbols only a chosen few could decipher. These "living maps" didn’t just show where the Crystalithium was; they showed where it was being poisoned, where the land was dying, and even hinted at untouched pocket fissures of Crystalithium that might, just might, hold the key to Osova’s future. Alchemy Along with technological advances, alchemy has grown into a sought after scientific study free of magical implications. Wickerbeasts and Etekoi used chemical reactions, Crystalithium interactions, and bioengineered materials to create tools, medications, and energy-saving technologies. Rural communities used alchemy as a sort of applied environmental science, developing regenerative soils, bioluminescent lights, and living filtration systems to restore ecosystems that had been disturbed by mining or galvanic development. These accomplishments strengthened constructive interspecies cooperation by showing that thorough study, research, and observation could produce outcomes just as powerful as any mystical system. contemporary era
