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- About | Wicker Cave
The origins, creators, and staff of the Wickerbeast species. the wickercave Our Origins Wickerbeasts are a furry fandom species, originally brought to life through the creative vision of Daemon_Lady in 2013. The initial Wickerbeast concept emerged from a preliminary sketch by Daemon in 2013. In late 2014, two additional Wickerbeast designs were developed. Currently, the species is an integration of Daemon_Lady's foundational Wickerbeast concepts with Pinewarden's own foundational Wickerbeast developments and conceptual work. The project is considered a collaborative effort between the two artists. WickerCave's first steps into the internet were on the first official Facebook group that was established in early 2014. The inaugural administration team comprised Guts, Rune (PineWarden), Hamada, Mavi, and Tombo (Wolpertingerwhite). Current Day On January 5th, 2022, ownership and rights for the Wickerbeast species were officially transferred to PineWarden. All subsequent developments and administrative oversight have been managed by PineWarden and the current administration team. The Wickerbeast Facebook group was archived in August 2025. Banner is by itsnerdiee / arlo PINEWARDEN THEY/THEM | SPECIES OWNER & DEVELOPER Hey there, I'm Warden (you can also call me Rune or Sawyer). I identify as Two-Spirit and otherkin, and I'm deeply involved in running the Wickerbeast species. At heart, I'm an artist. My work is driven by my current interests, so you'll find me exploring everything from character concept art and illustrations to even dabbling in fashion. Drawing furries and wickerbeasts is a vital way for me to express my inner nature and embrace my identity, especially the aspects that resonate with anthropomorphic characters. The Wickerbeast species has been a significant part of my time in the furry fandom. What started as a passion project has evolved into something much more than silly little lizards. It's become a source of love, a sense of home, and represents years of my life. I'm committed to keeping WickerCave going as long as I'm able. đ Link Meet The Team Every single person on our staff pours their heart and soul into making WickerCave a fun, welcoming, and safe space for all. From moderating our platforms to crafting engaging content and supporting our members, your dedication makes all the difference. WickerCave truly couldn't do any of this without your hard work, creativity, and unwavering enthusiasm. Thank you for being the heart of WickerCave! - Head moderators (global) are called Alphas, while regular Moderators are called Betas. We know, it's silly, but it's from 2013 and we can't let it go. hamada (spike) Assistant Lead Alpha | He/him | Writer & Merchandiser Link Kyvern Alpha | He/him | Biology Nerd | Tiger Enthusiast Link cozzbug Alpha | They/Them | Artist | Actual Bug Link sleep Alpha | They/Them | Artist | Craves Insulin | Fish Link ARLO (MATT) Alpha | He/him | Artist | Big Shark Link ZAZIN Alpha | Creature/Its | Waffle Maker | Coffee Destroyer Link APOLLO (GEE) Alpha | He/him | Fitness Guru | Made of Glitter Link tavi Alpha | She/her | Furry/Fantasy Artist | Gamer Nerd Link dakka Alpha | He/him | Frog guardian | Tool Hoarder Link fable Beta | She/Her | Artist | Goat Link keman Beta | He/him | Hardware Geek | Artist Link WACEERA Beta | Any Pronouns | Environmental Scientist Link
- Cultural Practices | Wicker Cave
Cultural Practices These are some of the cultural practices of Osova. These can include holidays and various tidbits about wickerbeasts. Banner image done by the lovely Dragonsfur. COURTING practices Courting practices are different for every wickerbeast. Typically, wickerbeasts are creatures of grandeur. They love displays of affection and typically large ones. It is a great time for a wicker to show their talents. Some will dance, some will sing, some will write, and even some will show large displays of strength. Sometimes, it can be simpler, like a Wicker displaying their bioluminescence at night or doing something regal with their mane. The possibilities are endless. What would your wicker do for love? OOOH... SHINY! Sometimes we are all simple minded creatures. Wickerbeasts are no different. These lizards have a tendency to love shiny things or small objects. Wickerbeasts are collectors at heart and love to show off their assets and interests. Sometimes, Wickers will gift these objects to one another in a show of admiration. forever... and ever... and eve- Following courting practices is the ultimate act of love: marriage. There's no tax benefits here in Osova - so if a wicker is getting hitched, it's truly for love and love alone. Wickerbeasts do the tradition of rings. However, these rings can be many sizes and many places. Some get small ones and wear them as earrings, some get a 'tail' band, some wear them over their claws, and some wear them as bracelets. CAN WE KEEP EM'? The age old question that every parent gets when a child comes home with an animal. Wickerbeasts have many variations of pets. The most common types of pets include snakes, reptiles, birds, oshari, rabbits, cats, and dogs. There are many more creatures in Osova but these are the most commonly domesticated. Wickers will also commonly use birds to send messages to other regions. religion Wickerbeasts worship multiple gods. Their main god that they worship is named Idris - the god of the sun and light. Other gods that they worship are: Vipera - God of prosperity & wealth. Asmodai - God of the underworld & the dead. Udri - God of spirits (alcohol) & ritual madness, parties. Cidolfus - God of seafaring & the ocean. Imperia - God of the moon & stars. Morden - God of courage, war, and strength. Sephiran - God of fertility, love (all types), and beauty. It is not uncommon however for a Wicker to devote themselves completely to one of these gods. This list and info may be updated. to the stars While Wickerbeasts are not a spacefaring species, there are admirers of the beautiful balls of gas above them. Wickerbeasts have constellations for every god that they worship. The world of Osova also commonly believes that if a wicker has found true honor in their life, a wicker will end up amongst the stars with Imperia. Shooting stars are seen as a sign from Imperia guiding a wicker on their path or a sign of acknowledgement. Wicker children like to wish on stars and hope that their dreams are realized by Imperia. Solar and lunar eclipses are noted as Idris and Imperia fighting over power to rule. VIPERA currency The wickerbeast currency, otherwise known as ę¨. Coins are gold or silver in color and come in dollar and cent amounts. Vipera comes in gold for these amounts. ę¨100. ę¨50 ę¨20 Vipera comes in silver for these amounts. ę¨10 ę¨5 ę¨1 ę¨0.50 ę¨0.25 Wicker currency keeps prices to where they do not need any coins under 0.25 value. Vipera has two sides, heads and tails. Vipera that is worth 100 in value will sometimes have a special 'back' to it that can be collectable and gain additional value over time. WINTER CELEBRATIONS Remembrance Eve The 27th of December. It is a day for remembering those who have been lost over the year and those who have been a large part of an individual's journey. Individuals spend time at home and not on the streets in honor of it. Galivaestice Pronounced "Gal-IH-VAE-stice." It is the winter celebration and the equivalent to what would be considered modern day pagan Christmas or other winter celebratory holidays. It is held on the 23rd of December. It is a time to gift give, celebrate, and spend time with loved ones. (Holiday dedicated after Galileo , a friend of PineWarden.) Armistice Eve This day is what is commonly referred to as New Years Eve for Osova. It is the day before the Day of New Souls, December 31st. This eve is filled with partying and is a large day for drinking and celebration. Many will come to Grandesburg specifically for this day to experience the celebration. Day of New Souls This day is what is commonly referred to as New Years Day for Osova. It is held on the first of the year, January 1st.
- Contemporary Era | Wicker Cave
The hard-won truce between humans, Wickerbeasts, and Etekoi ushered in an era of uneasy cooperation, but as foretold, this peace was not destined to last forever. Over the centuries, the initial wounds of war began to heal, but new frictions emerged, shaping the Contemporary Era into a time of complex innovation, tradition, and power struggles. In regions less reliant on Crystalithium and its advanced applications, life often mirrors a medieval existence. Here, Wickerbeast, Human, and Etekoi communities might live in stone, caves, hides, or treehouse villages. Their days are typically governed by ancient and traditional customs, and they reject modernity. Craftsmanship thrives, and communal bonds remain strong, with technology largely limited to basic tools or older, simpler Crystalithium-powered devices. These areas value ancestral wisdom and often view the relentless pursuit of technological advancement with caution. Humans coexisted with Wickerbeasts and Etekoi, sharing skills in crafts, farming, and early mechanical technologies. Villages became cultural exchange centers, where humans acquired alchemical techniques from Wickerbeast scholars and Etekoi miners exchanged knowledge of crystal energy control. Humans, in turn, provided actual engineering skills and organizational approaches, assisting these communities in developing sustainable mining processes, irrigation systems, and workshops for local craft industries. On the other hand, thriving cities like Grandesburg serve as symbols of collective creativity and the unrelenting quest for advancement. The sky is punctuated by towering structures made of steel, glass, and alloys laced with crystalithium. These are interspersed with complex systems of aerial tramways and silent, levitating vehicles that are powered by the luminous crystals. Automated systems or robotic creations manage everything from waste disposal to resource allocation, and advanced communication devices allow instant contact across continents. Medical science has advanced significantly, extending lifespans and curing ailments once thought to be fatal. In Grandesburg, the combined genius of the Etekoi's magical prowess and the Wickerbeasts' technological and intellectual curiosity has changed these cities into a true modern hub. As the demand for crystalithium increased, peace started to erode. Its uses grew rapidly, ranging from large-scale infrastructure to personal electronic devices. Increased mining in less developed areas and sporadic territorial disputes are caused by the rise in applications. Economic competition, industrial espionage, and skirmishes in resource-rich but undeveloped territories emerged as a new form of conflict, although direct, large-scale fighting was mostly avoided because of the terrifying memory of the big Crystalithium explosion. Human factions frequently pushed for more authority over the governance of the shared Crystalithium pact, which fueled political conflicts. Human authorities, wickerbeasts, and etekoi are all working to keep their species in balance. There is also a creeping environmental decay, a subtle consequence of unchecked Crystalithium extraction and industrialization, began to manifest in distant regions, threatening the very ecosystems vital for the crystals' existence. This new danger was unlike any prior conflict and required a deeper understanding of Osova's world. The Rise of the Hybrids Amidst these evolving challenges, a rare and unforeseen phenomenon began to emerge: Etekoi/Wickerbeast hybrids. Over centuries of cohabitation, cultural integration, and deeply intertwined lives, genetic divergences began to bridge, leading to the birth of individuals possessing traits from both species. These hybrids are slightly rare, perhaps fifty in a thousand births among the two species, and their appearance is varied but still largely Wickerbeast. Wicker and Human relationships also became more common in population, but they were never able to conceive children. Kaelen & Power's Core Kaelen, an Etekoi/Wickerbeast hybrid, was born and rose to prominence. Kaelen originally became well-known in Grandesburg as a bright crystalithium engineer who came up with creative ideas for sustainable energy extraction and gadgets that could both capture crystalithium and help repair the harm it brought to the environment. But Kaelen's comprehension quickly veered from a need for equilibrium to an unquenchable craving for power. Kaelen started taking advantage of the very systems they had vowed to defend because they thought that only complete technological control could genuinely "save" Osova. They developed advanced Crystalithium-powered devices capable of disrupting established communication networks, manipulating energy grids, and even accelerating the depletion of critical Crystalithium veins. Kaelen's proposals were no longer diplomatic; they were ultimatums, backed by a growing army of technologically enhanced enforcers. These enforcers were Advanced Droid Wickerbeasts, and Robotic Wickerbeasts. The trust forged over centuries was shattered. The treaty collapsed into widespread industrial sabotage, resource wars, and civil unrest. Grandesburg, once a symbol of unity, became Kaelen's fortified bastion, its advanced technology turned inward to maintain control over a populace increasingly resentful and fearful. The balance of power was utterly destroyed, replaced by Kaelen's iron grip over the world's most vital resource. The old Grandesburg court, a historical landmark, was seized and brutally repurposed, its old halls now existing only with the hum of advanced machinery. Kaelen renamed it: The Harmonizer. This descent into techno-autocracy and environmental exploitation marked the definitive downfall of the Contemporary Era. Kaelenâs actions, driven by a warped vision of order through technological supremacy, inadvertently plunged Osova into a new, darker age. The Cartographer In the midst of the whirling mayhem A King Wickerbeast named Charter was introduced into the world by Kaelen. He wasn't a fan of big speeches or cutting-edge technology. Rather, he was a silent biological scientist, historian, and cartographer. While others followed Kaelen's destructive trajectory, Charter meticulously and silently documented everything. The only method to accurately monitor the unrestrained environmental degradation brought on by unregulated crystalithium extraction and the startling rate at which resources were disappearing was through Charter's meticulous cartography and writing. His objective statistics cut through Kaelen's propaganda, giving anyone courageous enough to oppose it vital, indisputable information. He often ventured into the most perilous, remote regions, sometimes with a small, trusted group of traditionalists and scholars who shared his quiet resistance. These journeys were incredibly dangerous. Kaelenâs enforcers, terrifying Advanced Droid Wickerbeasts and Robotic Wickerbeasts, patrolled many mining sites, seeing any unauthorized presence as an enemy. His paper maps evolved into holographic maps. They became more information heavy. The maps turned into guides that also incorported vital ecological data, marked with a complex language of symbols only a chosen few could decipher. These "living maps" didnât just show where the Crystalithium was; they showed where it was being poisoned, where the land was dying, and even hinted at untouched pocket fissures of Crystalithium that might, just might, hold the key to Osovaâs future. Alchemy Along with technological advances, alchemy has grown into a sought after scientific study free of magical implications. Wickerbeasts and Etekoi used chemical reactions, Crystalithium interactions, and bioengineered materials to create tools, medications, and energy-saving technologies. Rural communities used alchemy as a sort of applied environmental science, developing regenerative soils, bioluminescent lights, and living filtration systems to restore ecosystems that had been disturbed by mining or galvanic development. These accomplishments strengthened constructive interspecies cooperation by showing that thorough study, research, and observation could produce outcomes just as powerful as any mystical system. contemporary era
- Pelagics | Wicker Cave
Info about the wicker pelagic subtype PELAGIC SUBTYPE With little to no fluff at all, Pelagics are a distantly related mutation of swamp wickerbeasts. These wickers typically are found in deep water, living in their own small communities, or live in isolation. They are equipped to live in deep water with gills, webbing, shark-like thick tails, have coral growing on their bodies, and even can be seen with small ocean companions living in their manes. HOW TO MAKE A PELAGIC A pelagic should always have cheek gills and tail fins. A pelagic is able to have two fins at the end of their tail with one main acting as the "tip." The fins below act as rudders. Pelagics always have under arm fins along with hand and toe fins. A pelagic, similar to a swamp, can also have scales on the underside of its tail optionally. pelagic SPECIFICS While they do possess webbing and gills, they are only able to venture onto land for a very short period of time. If they are on the land for too long they will start to dry out- a very painful sensation to them. Their skin is very similar to an orca underneath their otter-like fur. The amount of time before a pelagic dries out completely is usually 48 hours. Pain starts to occur after 12 hours. Pelagics are separated from mainland wickerbeasts in communication. While pelagics did carry vaeick over into their culture, they also have another way of communication as well. They developed a way make humming sounds similar to orcas to find one another at great lengths away. The longest range a pelagic can hear another pelagic from via humming is 3-4 miles. These creatures have a custom of giving eachother hand grown corals and even particular "sea" treasures that they find. These treasures can include debris from land dwelling wickers, rocks, shiny objects, jewelry, and cool knick-knacks. Gift giving is a large portion of their courting process. Like swamps, they cannot survive well without their tails. Most of the time, a pelagic will bleed out and appear at the surface. if their tail is cut off. Not all hope is lost however as science divisions from the mainland and their own have developed technological replacements for tails due to Pelagic's great reliance on the appendage. A robotic tail is often a solution in a dire situation. It is a device that operates in a similar way to a tail , with a number of joints that either move along an axis or can rotate in certain directions to allow for normal swim and travel. Pelagics talk about monsters from the abyss. Monsters from the abyss are creatures that would be similar to modern day serpents and uncanny aquatic life. Not much is known about them as no one has ever seen one and they find them to be more myth than legend. Background image by the lovely ThatCreatureJuk .
- Swamps | Wicker Cave
Info about the wicker swamp subtype SWAMP SUBTYPE Swamp wickerbeasts are similar to their terrain cousins but have their own specialtraits to help them with their natural habitat, hence their name. Swamp wickers are mutations of the standard subtyping that advanced over time to be semi-aquatic. These critters can breathe and interact with underwater life in fresh water sources. Their pelagic cousins are a salt water mutation of swamp DNA. HOW TO MAKE A SWAMPBEAST A swamp should always have horns and tail spikes. A swamp is able to have one to three rows of spikes going down their tail. Spikes should not be kaiju / "reptar" looking but more spike/nub looking. These spikes can go up their back. They have no fins between any spikes. A swamp's underside scales on their tail is optional while the webbing between their hands and feet is not an optional feature of the subtype. SWAMP SPECIFICS Regarding their biology, swamp subtypes are a little leaner due to consistently swimming in their natural habitats. Swamp's are able to swim up to 55 miles per hour at peak. Their fins between their hands and toes is a bit thicker to help push more water behind them. In Swamp clans, a swamp's tail is a very prized attribute culturally. Tail size (girth) and displays of combat / force are important to impress a mate. Without a tail (or a docked tail), a swamp has to work three times as hard and sharpen their skills in other areas to live effectively. Swamp tails tend to be heavily armored texture wise. Their spikes are incredibly durable and it takes quite a lot of force to break them. So often, swamps swing their tails without worry during combat. A swamp's tail is likely to be damaged however if going against an aerion's club-like tail or a dweller's large tail claws. They are particularly careful around these opponents because the tail spikes do not grow back. Swamps are able to stay under water for up to an hour and a half. They are able to hold their breath this long because swamp's have the ability to âtank upâ on an air supply. They will typically stay underwater until the air supply is depleted and then return to the surface. Unlike pelagics, swamps typically cannot communicate under water outside of using coded hand signs. Background image by the lovely ThatCreatureJuk .
- Hybrids | Wicker Cave
Info about the wicker hybrid subtype HYBRIDS Hybrids represent a distinctive subtype that has some limitations on public availability. A hybrid design combines elements of a biological creature and a wickerbeast. Only specific artists who have undergone an application process or attained site-wide administrator status are permitted to create them. While most hybrids are non-canonical within the official lore of Osova, users are still encouraged to participate and incorporate them into the Osova setting. For instance, a fusion of a character from a fandom game and a wickerbeast may not be considered canon in the official lore, but you are welcome to include them in our universe or any universe of your choice. It's important to note that if a hybrid involves a magical creature, it will not gain the ability to use magic. Nonetheless, there are certain CANON hybrid designs that any user can create, which may not have been released yet or are currently in development. Please stay updated for further information! HOW hybrids really work When commissioning a hybrid, a hybrid has a specific set of rules that it must follow. All hybrids must have the following: Jagged smile & boxy muzzle 4 Hand claws Mix must be a biological creature Backwards facing ears (except for rabbit mixtures) Some sort of mane unless it has sphinx syndrome Pupil-less eyes with no iris Horns if the subtype it is mixed with has them. HYBRID creation & notes We have a set of guidelines concerning the permissible attributes and traits for hybrids. These rules aim to ensure that the representation of the species is appropriate. The following limitations apply to hybrids: We have a set of guidelines concerning the permissible attributes and traits for hybrids. These rules aim to ensure that the representation of the species is appropriate. The following limitations apply to hybrids: Hybrids must not possess offensive or controversial characteristics towards religious practices. For instance, hybrids like a king/baphomet or king/vishnu hybrid would not be sponsored. Hybrids should not be racial stereotypes. Only biological creatures are allowed to be a hybrid with a wicker. Nonbiological creatures, except for advanced droids which have their own set of rules, are not permitted. Hybrids must be a combination of exactly two creatures, but they can include another hybrid creature, excluding wickerbeast hybrids (e.g., a Labradoodle/Standard Wicker Hybrid). Traits considered "magical" are not allowed (e.g., breathing fire or a magical horn). However, certain natural biological traits, such as spores in plants or venomous fangs in snakes, are acceptable since they occur in real life. While feathered wings are not allowed, small amounts of feathers or fluff that mimic them to some extent are acceptable. More information on this is below this excerpt. Hybrids cannot be entirely composed of materials like wood, full slime, ink, or other textures. Glass parts are not allowed on any hybrid except for advanced droids (found here). However, any wicker can have crystal, slimy or wood-like parts as components. Mixes with other original species are not allowed unless approved by PineWarden and the other species creator. Currently unallowed species are Ampwaves, Protogens, Manokits, DADâs, and Vernids. Currently allowed species are Drekkubus (with special permission from PW), Starmeink (with special permission from PW), Crux, Avali, Mawtails, Angel Dragons, Fan-made Pokemon mixes, and Sergals. Glass parts or see-through parts on anything other than an advanced droid is not permitted. Bones and parts of the skull can show but they shouldnât be the entire design due to magic/nonbiological rules. Wings/fins used for gliding specifically will never be on the back and only under arms/limbs. For taurs, they can only have these attached to their quadruped legs, and not spine area. Small exceptions: Sphinx Syndrome (no mane, no fur) Rabbit ears or 'floppy' creature ears do not have to face backwards Plushie wickers are not considered hybrids and can be made regularly. hybrid wings Mentioned earlier, wings are not a feature on normal wickers. On Hybrids, however, selected artists are allowed to give them certain types of fins/wings attached underneath the arm (not via back). This chart shows what type of wings are allowed on a hybrid. Full feathered wings are not allowed, but there are some exceptions for feathers. You can have up to 3-4 feathers on the elbow/under arm regions, head regions, upper tail (not tip) regions, and heel regions of a hybrid. You can also have elongated fluff under the arm span of a wicker to imitate wings. This type of fluff is only allowed on hybrids. Of course feathers are not the only type of wings / fins you can have! Hybrid wickers can have bat-like fins, flying squirrel-like fins/wings, and even insect styled. WHO ARE THE HYBRID ARTISTS? Prima USERPAGE Arlo USERPAGE Emelyn USERPAGE Duchess USERPAGE Cozz USERPAGE Gator USERPAGE Reno USERPAGE Chakisuu USERPAGE Tavi USERPAGE Prima USERPAGE Toxicide USERPAGE TBA USERPAGE Rune USERPAGE Kaida USERPAGE Sleep USERPAGE TBA USERPAGE
- Oshari & Livestock | Wicker Cave
These are the land dwelling creatures and fera of the world of Osova. Oshari & SKITADEL Our friends on the farm and on the plains! Banner image done by the lovely JumpinJoltik SKITADELS The apex ambush predators known as skitadels, or skippers, are distinguished by their speed, intelligence, and incredibly powerful venom. Native to harsh and dangerous biomes, they are revered and feared by warbands and travelers alike. They are among the most hazardous beasts in Osova because of their remarkable agility, ability to deliver venom, and ability to hunt in the dark. Skitadels are deadly, but they can be tamed with careful care, usually starting from the hatchling stage. Well-trained skippers develop strong relationships and become devoted friends with their handlers. iNFORMATION size & growth Juveniles are between 6-9ft, and 8-10 ft long. Average adults are between 12-13ft, and 13-14 ft long. Maximum recorded Skitadel was 20ft tall, and 23ft long and is considered an urban legend. They require hatchling imprinting for domesticity. A wild Skitadel can very rarely be tamed. They are often more unnaturally colored or darker colored. There is no marking requirements for Oshari. Oshari are the secondary protein source to wickers, humans, and etekoi. HABITAT & RANGE Skitadels do well in many habitats Dense jungles Marshlands Subterranean caves and cliff networks Plains They do not do well in volcanic areas or very high heat without an expert trainer. BEHAVIOR & TEMPERMENT These creatures are hyper territorial and take extremely skilled trainers. During mating season, most males tend to be horrid to be around. They are known to spit. However, Skitadels can be possessive of trainers they are bonded to. They will attack without hesitation at individuals who threaten them. They possess expert problem solving abilities and trained individuals can: Recognize commands Anticipate commands Execute herding or hunting strategies with a trainer Remember faces and distinguish 'friends' from others. venom Venom can cause full body paralysis over a few hours. It can be delivered through bite/saliva and through coated weapons or claws. Venom effects: Progressive paralysis Respiratory suppression In controlled use and doses, venom is used medicinally in muscle relaxers, emergency sedation, and pain suppressants. RIDING & HANDLING Skippers make excellent mounts since they excel in high speed travel and a number of environments. They require training for combat scenarios but they can be real foe on the battlefield. oshari Oshari are large, horned, feather-maned herbivores prized for their gentle temperament, endurance, and valuable chest-grown gems. Serving as both livestock and travel companions, Oshari are fundamental to farming, travel, and verdant societies. Their calm nature makes them ideal pack animals, though their size and defensive anatomy ensure they are not entirely defenseless. iNFORMATION size & SEXUAL DIMORPHISM Females are between 6-9ft, and 11-12ft long. Average adults are between 6-15ft, and 12-14 ft long. Maximum recorded Oshari was 18ft tall, and 16ft long. They are often more naturally colored but can be tints of blue or unnatural colors easily. There is no marking requirements for Oshari. Oshari are the main protein food source to wickers, humans, and etekoi. HABITAT & RANGE Oshari do well in many habitats Plains Grasslands Valleys Cliffside/mountainside Artic (though rare) They do not do well in marshlands, or jungles. A more wet terrain may be dangerous for Oshari due to skitadel. BEHAVIOR & TEMPERMENT They are social herd animals. Herd Structure: Headed by a female Two to three stronger males typically reside at sides and at back in herd patterns Oshari exhibit same-sex-sexual-behavior (SSSB) Oshari can have multiple mates they bond to though it is rare If a calf is born, the entire herd will tend to parent it Temperament: Gentle, slow-moving unless otherwise trained to travel Slightly aggressive around mating season Known to have strong kicks if angered Do not house with Skitadels. They will be anxious and more aggressive if one is around due to them being their natural predator. OSHARI GEMS Located in the chehst cavity, Oshari gems are semi-biologically grown crystals. They regrow every few years and are taken out similar to how a horseshoe is taken out. Harvesting does not hurt the animal, however, it can sometimes make an Oshari go into a short depression since they are used as ways to attract a mate. Gems are used in: Jewelry Weapons Energy Conductors (primarily with Galvanic Cores in that era) Some gems can be as hardy as diamonds. RIDING & HANDLING Oshari are great for mounts. They can be used for long distance travel, transporting heavy cargo or caravans, and can even help verdants be more nomadic.
- Dictionary and Language | Wicker Cave
The Language and Dictionary of Osova. VAEICK LANGUAGE While writing has never been the main form of communication between wickerbeasts, there is an alphabet known as Vaeick. The writing originates from the olden days on Osova, when mankind and monster lived together and stone was used to carve stories. It's unclear who wrote Vaeick. The language was developed so that wickerbeasts could eternally preserve their stories by using their claws to carve signs. THE ALPHABET a b c d e f g h i j k l m n o p q r s t u v w x y z a b c d e f g h i j k l m n o p q r s t u v w x y z The alphabet consists of 26 signs, just like the human alphabet consists of 26 letters. Each sign is made up of smooth strokes or lines and dots. The language the signs are written in, is mostly English. DOTS & LINES GRID BASED LANGUAGE When looking at the dots, youâll find them on a grid, like on the image. Every dot of a sign is placed on one of these grid-dots. More on this later, when every letter is shown on their grid. As you will be able to see, the only exception to the rule is the sign âCâ; which falls off the grid. This is, because the sign has been added later. Before this sign was added, an âSâ or âKâ was used in its place. The lines of the signs are either straight, curved or a combination of both. When drawing a line, you use the dot grid to find where to start and stop a line. The basic shape of a line resembles a human alphabet letter quite closely most of the time! Just like human writing, wicker writing may vary. Some wickers are excellent writers and follow the grid precisely, others may use a more âfreeâ hand when writing. LEARNING VAEICK Learning how to read wicker writing really isnât that hard. A watchful eye can spot the similarities between the human alphabet and the wicker signs within seconds. This is why reading wicker writing is much easier than writing the signs. Youâve already read the theory behind the design and basic shape of the signs. Below youâll find a more detailed image of each sign and their place on the grid. If you want to purchase the font face, you can buy it from Reno (our lovely author) here. Part 1 of Vaeick Part 2 of Vaeick Part 1 of Vaeick glossary of terms fera The general wildlife term for Osova. This is all encompassing for animals. Verdants Traditional wickerbeasts who reject technological advances of the galvanic era. plera The general plant wildlife term for Osova. This is all encompassing for plants. OSHARI A species of cow-like creatures that are raised for food, heavy lifting, and travel. They stand on two legs and have flipper-like arms in the front. Typically, Oshari have plated faces and three eyes. They have tail feathers, and a crest jewel in the middle of their chest. Skitadel A species of lizard-like creatures that are raised for heavy lifting, and travel. They stand on four legs and have long narrow reptillian faces. They are the natural predator of Oshari, however, if fed regularly and tamed, will typically leave Oshari alone. Vaeick The wickerbeast language. The language mimicks the english alphabet and has 26 letters. Vipera (ę¨) The wickerbeast currency, otherwise known as ę¨. Coins are gold or silver in color and come in dollar and cent amounts. Beserker's DISEASE A wickerbeast disease that develops as a result of years of malnutrition from famine-like conditions. Due to a wicker beast's headstrong nature, Berserker's Disease can exacerbate this into constant aggression accompanied with: poor cognitive skills, mania, and loss of sleep. Sphinx syndrome (sps) A hereditary disease unique to wickerbeasts is known as Sphinx Syndrome. This disease is where a wickerbeast will be born hairless and deaf. Sphinx Syndrome wickers can be born with horns but the horns are typically small or will break easily. Vipera's Trial It is something that a wickerbeast claims out loud when challenging another wickerbeast to 1 on 1 combat. This is usually a fight to the death and is more common in rural factions. The individual who wins will collect whatever items and money the opponent has and typically the respect of the rest of the community. It is an old practice and not always honored. hidden trail Keywords for "banned market" where individuals sell banned goods and more nefarious things like hunted wickerbeast parts or dangerous fera. Typically ran by humans, however some tougher (or evil) wickerbeasts and Etekoi partake in selling or buying goods from here. The market tends to move around to avoid being discovered by authorities. Remembrance eve The 27th of December. It is a day for remembering those who have been lost over the year and those who have been a large part of an individual's journey. GALIVAESTICE Pronounced "Gal-IH-VAE-stice." It is the winter celebration and the equivalent to what would be considered modern day pagan Christmas or other winter celebratory holidays. It is held on the 23rd of December. armistice eve This day is what is commonly referred to as New Years Eve for Osova. It is the day before the Day of New Souls, December 31st. This eve is filled with partying and is a large day for drinking and celebration. Many will come to Grandesburg specifically for this day to experience the celebration. Day of New SOULS This day is what is commonly referred to as New Years Day for Osova. It is held on the first of the year, January 1st. Emberling A wickerbeast term for "having butterflies" or heavy love feelings towards another. This can also mean someone does not have a good feeling about something (e.g., "I don't have a good emberling about this.") wickerlings The simplest terms for baby wickers. The other simplest term is to call them what they are: children. king's court A clutch of kingbeast hatchlings. Moon wisps Firefly-like glowing spores that come from the moon mushroom. These are considered to be representations of wickerbeasts who have passed. maneless A derogatory word primarily used towards other wickerbeasts that means 'cowardly' or 'spineless.' ETEKOI A lemur-like anthropomorphic species that live in the world of Osova. They have elemental powers among the lines of fire, ice, and wind. These creatures can also be skilled in healing powers. Crystalithium A power source of the present (contemporary) century.
- Kingbeasts | Wicker Cave
Info about the wicker king subtype king SUBTYPE The king is typically the "classic" representation of a wickerbeast and most commonly known. However, their subtype is a tad bit rare despite community popularity. They are a mutation of the standard subtyping. King's are the largest type of wickerbeast with Pelagics coming in equal size. Due to the size of this subtype, they are incredibly strong and tend to be guards or the leading workforce in Osova. This subtype sports a lot of fluff and is the optimum choice for an individual seeking that aesthetic. HOW TO MAKE A KINGBEAST A king should always have horns. On their bodies are a significant amount of fur. Fur can be in large patches on the tail, mane, arms, heels, and general body. Their claws and build are much bulkier and taller. The end all be all trait for a kingbeast however is the fluffy tail tip. It is what makes a kingbeast a king. No other subtype is allowed to have a fluffy tail tip. KING SPECIFICS They are on the rarer side of subtypes. In a clutch of 6 wicker eggs, there is a 20% likelihood that one of them will be a king. A female is called a kingbeast, not a queenbeast as wickerbeast culture have no "gender roles" regarding titles. These subtypes can weigh anywhere between 200 to 2500 pounds due to the taller and stockier body type of them. However, outliers do exist and their designs do not have to follow the bulkier body type or extremely tall heights. There are cases of king runts occurring in clutches. Kingbeasts are the leading workforce in Osova due to their ability to do manual labor very easily. A kingbeast can work up to 14 hours without overworking themselves. There have been cases where a kingbeast has worked nonstop days in a row and been okay. This particular subtype is very hardy and tiring them out is hard. The easiest way to beat out a kingbeast is making them chase their object of interest as their bulkier builds make it hard to keep up. In the kingbeast subtypes, manes are the object of desire. During courting and combat matches, king manes and body fluff are adorned with flowers, jewelry, and various other accessories. They tend to take incredible care of their manes due to the frequent matting that can occur otherwise. Without a mane, a king is typically shunned in clans that are majority king ruled. Sphinx syndrome king wickers are particularly shunned moreso than any other - but other kingbeasts welcome them without judgement. For criminal punishments, a king may have their mane shaved and displayed for others to witness. Kings tend to have rituals that honor their ancestors and loved ones who have passed away, which involve cutting off a piece of their mane and placing it into the fire as an offering. Background image by the lovely ThatCreatureJuk .
- Sea & River Life | Wicker Cave
SEA & RIVER LIFE What exists in the murky depths? Monsters? Fish? Treasure? To be updated. Banner image done by the lovely ThatCreatureJuk OSOVIAN FISH GHOULDFISH Freshwater The Ghouldfish appears to be a significantly hypertrophied variant of common goldfish. Its exaggerated size likely results from unique environmental factors or a specific genetic anomaly, leading these fish to be nearly immortal unless killed. TIGERFISH Salt & Freshwater Despite its common name, the Tigerfish's biology aligns more closely with catfish, evidenced by its barbels (whiskers) which serve as sensory organs for navigating murky waters. Its striped pigmentation likely functions as camouflage. It makes almost a purring sound when threatened. KNOBHEAD TETRA Freshwater The Knobhead Tetra exhibits a pronounced cranial protrusion, suggesting a possible adaptation for competition (display or combat), enhanced sensory perception, or even a specialized organ housed within the bump. Still researching. OBLONG SURFACE GULPER Saltwater Its elongated body shape likely reduces drag in both water and air. This gives it a unique surface-skimming behavior and potential advantage to escape from aquatic predators. STRANgE FISH LOVER'S FISH Saltwater FRILLED SKIPPER Salt & Freshwater The Lover's Fish showcases exaggerated, heart-shaped fins which potentially play a role in mating displays. Not much is known of it due to the high pressure it lives under. These are very combative angry fish. These prominent, fleshy fin extensions are not just for display or respiration, but also house specialized glands that produce potent toxins. A sting from this guy can paralyze for a few hours. tO BE DISCOVERED Saltwater Research pending. TO BE DISCOVERED Saltwater Research pending. ABYSSAL MONSTER Based on the limited "sightings," one could speculate on some aspects of the Abyssal Monster's biology. Its seal-like body suggests it might be a mammal, possibly an evolved pinniped adapted to deeper waters. The two horns could be bony protrusions used for defense, display, or even sensory purposes in the low-light abyssal zone. However, without further evidence, these remain purely speculative interpretations of its unique physical characteristics. Essentially, this monster is folklore until proven otherwise. Page creatures by Slumberingweald & PineWarden.
- Featured | Wicker Cave
Featured Wickerbeast Creators! Check out creators who support & exist within the wicker community. fEATURED CREATORS & PARTNERS Species Owner | 2D Artist pinewarden Heya, I'm Warden! I keep the site and the species running. If you like what I do, take a look at what else I'm up to. Read More 3D / 2D Artist JIN A Maker of the original wickerbeast VR avatar! Jin is an artist and sometimes dabbles in VR. Read More 3D / 2D Artist | Icon by Honeymoss nICOREDA Hi, my name is Nico. I do a lot of 3D work for VRChat! I even made a free Wickerbeast Avatar. Check out my work! Read More
